Open Nine-Theta opened 2 months ago
Changed the base branch from main
to bonuses
to keep all the bonuses separate from the actual 1.0 features that need to be merged first.
Once all the bonuses have been created and merged into the bonuses
branch, we have to still add the text to the score screen that says how much you got for every type of bonus.
I want to do that all in the bonuses
branch, before we merge that whole thing into main
.
(Also, if possible, please focus development efforts on the 1.0 Milestone first, before doing more bonuses development. Though discussion about it is always okay, of course!)
I just tried it, and really did my best to not swipe as much as possible. Only got 50 bonus points.. :O This is rough! You really gotta be perfect to get basically any use out of this...
Which leads me to a philosophical design question... Do we make the bonus points for the pro players, to raise the skill ceiling of the game even higher, or do we make it for the casual players, to make them feel better about how well they did? Or is a middle ground able to be reached? (Currently, I feel like this bonus accuracy score is more targeted at pro players)
Closes #31
I'd like some feedback on the implementation. As it currently works you get a score bonus of 100 per chicken caught(& fox killed), which is reduced by 50 for every catch attempt. So it's effectively a 50 score bonus per chicken. For every additional catch attempt past that the bonus score is reduced by 50 more point, until it caps at 0 bonus score.