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TechnicJelle
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SolarSystem
A solar system simulation environment where you can play around with planets, suns, gravity and orbits
Mozilla Public License 2.0
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SOI + kepler
#32
EV4g
opened
3 months ago
0
Update LICENSE.md
#31
TechnicJelle
closed
3 years ago
3
Changed angle function
#30
EV4g
closed
3 years ago
0
Planet-Planet interaction
#29
EV4g
closed
3 years ago
3
Add sound when locked on
#28
TechnicJelle
opened
3 years ago
0
Fixed roche limit
#27
EV4g
closed
3 years ago
0
Fixed balancing of destroyed planet fragments
#26
Stvff
closed
3 years ago
0
Added Roche Limit
#25
EV4g
closed
3 years ago
0
Resizable window
#24
TechnicJelle
closed
3 years ago
1
Rebrand to something else than SolarSystem
#23
TechnicJelle
opened
3 years ago
4
If a planet has exceeded escape velocity it gets deleted
#22
Stvff
closed
3 years ago
0
Possibly unwanted behaviour with destroyed Planets with tiny masses
#21
TechnicJelle
closed
3 years ago
0
Merge pull request #18 from StevenClifford/patch-1
#20
TechnicJelle
closed
3 years ago
0
destroyPlanet functionality added and small paving the way for more physics
#19
Stvff
closed
3 years ago
0
Added destroyPlanet functionality
#18
Stvff
closed
3 years ago
0
Equation for `colourRadius` in `colourFromMass` is inelegant
#17
Stvff
opened
3 years ago
0
Mass implementation
#16
TechnicJelle
closed
3 years ago
0
Filled in `colourFromMass` function
#15
Stvff
closed
3 years ago
0
Filled in colourFromMass function
#14
Stvff
closed
3 years ago
0
Clicking any mouseButton when simulation paused makes it run again when released
#13
TechnicJelle
closed
3 years ago
0
Implement mass
#12
TechnicJelle
closed
3 years ago
4
When paused, trails die off
#11
TechnicJelle
closed
3 years ago
0
Added a timeStepsPerFrame variable
#10
TechnicJelle
closed
3 years ago
0
Put planet.update() in a for loop (scale the velocity to make up for the speed increase) to improve calculation accuracy. Move planet.render() to its own loop afterwards
#9
TechnicJelle
closed
3 years ago
0
Separated the Gizmos from the System
#8
TechnicJelle
closed
3 years ago
0
Move Gizmos to different "render layer", so they don't get included in screenshots
#7
TechnicJelle
closed
3 years ago
1
Custom Cursor
#6
TechnicJelle
closed
3 years ago
0
clicking multiple buttons at the same time.
#5
EV4g
opened
3 years ago
1
Variable Planet Sizes
#4
TechnicJelle
closed
3 years ago
1
Implemented `curveVertex()`
#3
TechnicJelle
closed
3 years ago
0
Implement `curveVertex()` as Trail
#2
TechnicJelle
closed
3 years ago
2
Finalised port and cleanup for PC
#1
TechnicJelle
closed
3 years ago
0