Closed Shivam9864op closed 3 years ago
EDIT: It seems as though you consider 0.04% of the tick as laggy... which that really isn't. Then your avg says 80ms which would be laggy, so I don't understand the data you are providing, it seems incomplete.
To disable saving of a certain type, please deny the saving of that type using permissions (listed on the plugin page)
However, I recently received a report from someone else with concrete data to work with citing exactly where some lag issues could be coming from.
These issues should be published to the spigot website soon as they are ready as they have already been corrected in the dev branch. I am traveling at the moment, therefore my work is pretty intermittent.
I am going to guess that you are currently using the plugin using a MySQL database. The issue with the current release is that past backups are not cleared asynchronously therefore creating lag spikes when a save happens if you have a slower than ~5ms response time between the database and the database location.
sorry for the late reply.. yes I was using MySQL...
how can i download dev version??
The dev branch can be built using maven on your local pc.
This does remind me that I should now place my changes on a test server before publishing the changes in a few days ^^ (ty) If you want to participate in testing the beta, I believe it is safe to do so but for liability reasons I ask that you back everything up before testing beta software in the case that something in not. (Aka I am not responsible for data loss =P)
An update was released with performance improvements ^^. Please test it and inform me if this aided your situation.
Issue will be closed in about a week if there is no further reply.
Ask your question here InventoryRollbackPlus::Event: m.d.i.l.EventLogs (PlayerChangedWorldEvent)count(4) total(0.02% 0.325s, 0.04% of tick)avg(81.34ms per - 0.02ms/0.00 per tick
taking too many ticks.. i did t found anything to disable the world event inventory please help me