Techokami / SonicWorldsNext

Official development repository for the successor to Sonic Worlds Delta
MIT License
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Drowning casues a bug #108

Closed Raptorq1 closed 5 months ago

Raptorq1 commented 1 year ago

when the drown timer is at 0 and you jump on a teleporter exactly when you drown all collision breaks

DimensionWarped commented 1 year ago

exactly when you drown

So are you saying this doesn't occur unless you do a frame perfect jump onto the teleporter or is there a window of time?

Raptorq1 commented 1 year ago

Screenshot_20231117-101837 it happens at this teleporter oh and there is a window of time

NeonSRB2 commented 5 months ago

This does produce some very strange behavior... but at the very least the drown timer can be reset for the teleport.

NeonSRB2 commented 5 months ago

Fixed in pull request, but it still might be possible to drown on the same frame or get hit or something and have hell break loose.

Raptorq1 commented 5 months ago

@NeonSRB2 what do you mean fixed the bug is still there

PetscopF commented 5 months ago

@NeonSRB2 what do you mean fixed the bug is still there

You likely did not sync your repository with the base engine repository. If you cloned the repository, then it will not synchronize. I'd suggest making a workflow with this action in a workflow if you host your repository on GitHub.