Usually the framework likes to do things like add a comment for if you're not a pixel perfect game, like this
# Camera lock
# remove round() if you are not making a pixel perfect game
var getPos = (global_position+Vector2(0,camLookOff)+camAdjust)
Bridges mysteriously don't have this, despite their target being pixel-aligned, which looks wierd.
I "fixed" this on 3.5 by removing the floor() like this on line 90: (with smoothDrop = true)
Usually the framework likes to do things like add a comment for if you're not a pixel perfect game, like this
Bridges mysteriously don't have this, despite their target being pixel-aligned, which looks wierd. I "fixed" this on 3.5 by removing the
floor()
like this on line 90: (with smoothDrop = true)This is still present in 4.0 branch, the script was unmodified aside from porting.