Techokami / SonicWorldsNext

Official development repository for the successor to Sonic Worlds Delta
MIT License
139 stars 29 forks source link

Text is weirdly sized #129

Closed hardcaz closed 7 months ago

hardcaz commented 10 months ago

Text seems to be too big

hardcaz commented 10 months ago

unsure if this is a ANGLE specific issue or not

hardcaz commented 9 months ago

Not a ANGLE specific issue (happens in 4.2.1) (unsure if the text wasn't weird on 4.2)

EnterTheVoid-x86 commented 9 months ago

Same issue here

Raptorq1 commented 9 months ago

What device where you using to run the engine pc or android

DimensionWarped commented 9 months ago

Can you each please post pictures of your issues and give specific descriptions of what platforms, engine versions, and Godot versions that you are using? "weird" is an incredibly unhelpful way to describe a problem.

hardcaz commented 9 months ago

What device where you using to run the engine pc or android

PC

DimensionWarped commented 9 months ago

And are you planning to provide the other three quarters of what I asked?

Raptorq1 commented 9 months ago

Yea dimension warped said to provide pictures of the issue

Like this Screenshot_20240120-220553 Screenshot_20240120-220606 Screenshot_20240120-220644

EnterTheVoid-x86 commented 9 months ago

Sorry for the late response, I can't show images right now but the ones above are what we see on PC too. We are using Godot 4 on latest commit, Multi-platform

EnterTheVoid-x86 commented 9 months ago

The issue does not happen on the Godot 3 branch.

hardcaz commented 9 months ago

Yea dimension warped said to provide pictures of the issue

Like this Screenshot_20240120-220553 Screenshot_20240120-220606 Screenshot_20240120-220644

Those android screenshots of the gameplay have the same text sizing issues i have on my computer

Renhoex commented 9 months ago

This is the first time I've seen this issue, this is really weird since I've never encountered or been able to replicate this issue myself, even harder now as the current version uses godot's label system. This also explains why godot 3's system works because I coded that one myself. my only guess is that it could be the font scaling mode?

Select the font file from the editor (see image), go to the import settings and try setting scaling mode to disabled, click re-import and tell us if that makes a difference. image

Raptorq1 commented 9 months ago

It worked

hardcaz commented 9 months ago

It worked

hardcaz commented 7 months ago

Closed since work around exists

NeonSRB2 commented 5 months ago

I did'nt read this issue before making my pull request but, really it's still an issue that the main repository still has this bug, so I'm not sure why they decided to close it?