Closed Raptorq1 closed 2 months ago
What version of the framework were you using and what version of godot are you using?
Could you provide the location and anything that you did that could be related too if this happened in base zone?
I'm using v2.9.0 and the version of godot that I'm using is 4.3
https://github.com/user-attachments/assets/bea8d506-7136-4804-9c9f-a921cfb9fb60
In SpecialStageRing.gd there is a check for player.character == player.CHARACTERS.SONIC This is an oversight, it should be player.character == Global.CHARACTERS.SONIC I will make this fix shortly.
When you enter a special stage and complete it and it takes you back it doesn't show the player