TechpriestEnginseer / Community-Patch-Events-Development

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Gazebo Message #13

Closed Hokath closed 8 years ago

Hokath commented 8 years ago

Folks,

Gazebo would like to move all our events to the (7) mod that currently contains Enginseer's stuff (iirc?) [Requiring full vox pop install therefore]

This is for modularity and version control while we make more stuff.

Thoughts?

AnastaseAlex commented 8 years ago

I think that is a good idea for people that only know about the (7) mod. There are some good events in here.

TechpriestEnginseer commented 8 years ago

I was already making all the events to put into my (7) mod anyway.

So, is this all of our events or all of the events including the previously made?

Hokath commented 8 years ago

I think all of the events on this github

Hokath commented 8 years ago

Then, when we are 'done', I think he wants to compile them all (including his) together.

How will we/you go about putting the files into the mod?

Hokath commented 8 years ago

Note to self: After completing unique events, sort all the events into ~3 categories of evil, trade off and major

Hokath commented 8 years ago

Test version of CP with...

 Event Class - You don't have to set this, however you can use the follow categories to give players <!--the options to enable/disable certain types of Events:
            EVENT_CLASS_GOOD
            EVENT_CLASS_BAD
            EVENT_CLASS_NEUTRAL
            EVENT_CLASS_TRADE
            EVENT_CLASS_CIV_SPECIFIC
    -->
        <Column name="EventClass" type="text" reference="EventClassTypes(Type)" <!--default="NULL"/>

DLL elements for the various classes! All hail G.

TechpriestEnginseer commented 8 years ago

Wonder if we can make new EventClassTypes then...

Hokath commented 8 years ago

I guess not easily? If you think we need new types we can just ask for them.