Closed Hokath closed 8 years ago
I think that is a good idea for people that only know about the (7) mod. There are some good events in here.
I was already making all the events to put into my (7) mod anyway.
So, is this all of our events or all of the events including the previously made?
I think all of the events on this github
Then, when we are 'done', I think he wants to compile them all (including his) together.
How will we/you go about putting the files into the mod?
Note to self: After completing unique events, sort all the events into ~3 categories of evil, trade off and major
Test version of CP with...
Event Class - You don't have to set this, however you can use the follow categories to give players <!--the options to enable/disable certain types of Events:
EVENT_CLASS_GOOD
EVENT_CLASS_BAD
EVENT_CLASS_NEUTRAL
EVENT_CLASS_TRADE
EVENT_CLASS_CIV_SPECIFIC
-->
<Column name="EventClass" type="text" reference="EventClassTypes(Type)" <!--default="NULL"/>
DLL elements for the various classes! All hail G.
Wonder if we can make new EventClassTypes then...
I guess not easily? If you think we need new types we can just ask for them.
Folks,
Gazebo would like to move all our events to the (7) mod that currently contains Enginseer's stuff (iirc?) [Requiring full vox pop install therefore]
This is for modularity and version control while we make more stuff.
Thoughts?