Closed biship closed 8 years ago
The extreme happiness hit is my exaggeration, but it probably comes from switching from a civic that creates money, to one that costs a lot of money. The reduction of +gpt to -gpt creates the unhappiness.
I know it's asking a lot, but it would help if each option showed the impact of picking it. Perhaps at least by showing the gross impact. "Based on your current cities and buildings, this will increase/decrease gpt". Calculating the net impact, after what all bonuses, policies etc do must be more difficult.
brb asking JFD on overriding event text. Although, the -gpt can't create the unhappiness if it's all maintenance? Poverty unhappiness comes from a lower gold income due to the average gold income of other citizens is much higher thany ours.
Yeah, the -gpt creates unhappiness. I have to switch cities to creating wealth. Each one I switch moves the -gpt closer to 0, and reduces my global unhappiness. Eventually, when I have enough cities creating wealth and I get +gpt, my happiness goes above 0. I Find I have put 3-4 cities on wealth, to get my gpt to 200+, and then my happiness is around 10.
I really like this mod, I just use it wrong; typically like this:
Civic 1: click, oh that's good, more gpt Civic 2: click, oh no, -gpt and unhappiness Civic 3: click, better click something that gives me gpt Civic 4: click, nice, +gpt Civic 5: click, lets pick a high cost civic end result: dam, that last one killed me. -gpt and unhappiness!
Done. Tooltip will gather your current building maintenance and multiply by how much it's costing you. (To make it easier for players, it'll take the "base" maintenance cost and readjust accordingly)
Love the mod so far. A few quality of life requests:
(Oh this is for Civ and Reform v1. The steam web page directed me here)