Closed joosegoose closed 8 years ago
Interesting...
I see the problem. For future references, @Hokath,
<Row>
<Type>CITY_EVENT_NW_LAKE_VICTORIA_CHOICE_2</Type>
<Help>TXT_KEY_CITY_EVENT_NW_LAKE_VICTORIA_HELP_CHOICE_2</Help>
<Description>TXT_KEY_CITY_EVENT_NW_LAKE_VICTORIA_DESCRIPTION_CHOICE_2</Description>
<IsOneShot>true</IsOneShot>
<RequiredBuildingClass>BUILDINGCLASS_UNIVERSITY</RequiredBuildingClass>
<RequiredNoActiveCityEventChoice>CITY_EVENT_NW_LAKE_VICTORIA_CHOICE_3</RequiredNoActiveCityEventChoice>
</Row>
<Row>
<Type>CITY_EVENT_NW_LAKE_VICTORIA_CHOICE_3</Type>
<Help>TXT_KEY_CITY_EVENT_NW_LAKE_VICTORIA_HELP_CHOICE_3</Help>
<Description>TXT_KEY_CITY_EVENT_NW_LAKE_VICTORIA_DESCRIPTION_CHOICE_3</Description>
<IsOneShot>true</IsOneShot>
<PrereqTech>TECH_FERTILIZER</PrereqTech>
<RequiredNoActiveCityEventChoice>CITY_EVENT_NW_LAKE_VICTORIA_CHOICE_2</RequiredNoActiveCityEventChoice>
</Row>
RequiredNoActiveCityEventChoice should never require each other or else it will cause a leak eventually leading to a crash.
I'll do a fix immediately, but any game won't be save-game compatible.
No longer using the setup I unsuccessfully tried in this issue. Everything is working great, save for a consistent crash I get with the Lake Victoria event. I only know it's this event from SQLiteSpy--the game immediately crashes upon clicking the City Event icon, every time. Logs.zip