Closed 8h42 closed 8 years ago
No, that's intentional. Event Duration with Negative are also known as forever, but it doesn't have a
Problem with writing in "5 turns" is that the tooltip doesn't scale with gamespeed, so usually I would set EventDuration to the same time as WLTKDTurns and grab that: since the Duration on its own is documented just as a cooldown control, and it is the additional Expires tag that causes effects to cease. However I am a little uneasy about the UnhappinesNeedsXYZ, because it doesn't have documentation under Expires, but I feel it should be allowed to turn off somehow. See what I'm getting at?
What I would usually do about that would include Lua... but seeing how it's just a simple event choice.. do we really want a reason to?
Naa not worth.
Do you think the UnhappinessNeedMod would stay after the event ended?
Nope, if it has an expire tag that means it'll take out the UnhappinesNeedMod after its duration.
ok I'll do an expires = false tag and make sure it works
I can't see the turn duration of WLTKD.
I assume something's wrong with the EventDuration.
cf. (7) Community Events (v 2)\XML\Hokath\CivilizationEvents.xml