Closed AnastaseAlex closed 8 years ago
Looks great, but it looks it may needs Lua in having a "mission"
damn. I need to read more about the limitations of what xml can do. Can it not certainly fire 7 turns later and check if you have met the criteria? I thought I had read you had that option.
We do, but we're focusing purely on XML-events for now.
ok, I guess we can forget this one then :)
Requires: The Oracle in city, at war with an other civilization.
Text: The wise priestess of the oracle of CITYNAME sent their cryptic warning: "Should you attack (closest city of civ at war) a great empire will fall"
Case1: Great news! We will win this war as soon as we take (closest city of civ at war)! Overlay text: Good things will happen if you conquer (closest city of civ at war) in the next 7 turns. Failing this mission will have negative consequences.
Case2: This is a dire warning! We are overextending ourselves! We should strive to make peace as soon as possible. Overlay text: Good things will happen if you make peace with (civ at war) in the next 7 turns. Failing this mission will have negative consequences.
Case3: Ignore them, the populace can be fooled but we make our own destiny. CITYNAME (with orcae) has 2 local unhappyness for 10 turns
Event: city conquest within 7 turns. If you choose this and conquer the city in 7 turns, all your units gain (citypopulation when conquered * 3 * currentage) xp. You gain 200 gold. If you choose this and don't conquer the city in 7 turns, 1 barbarian unit / 2 populations of (closest city of civ at war) is spawned near one of your cities.
Event: peace within 7 turns. If you choose this and make peace in 7 turns, you enter a 5 turn golden age. You gain 200 gold. If you choose this and don't make peace in 7 turns, military upkeep is doubled for 10 turns. (scaling with game speed)