Closed AnastaseAlex closed 8 years ago
When you say the standard package, you mean Vox Populi + EUI, right? (that isn't normal)
Yep. Vox Populi + EUI, always clear cache.
odd. I don't know if there is anything in (7) that would break that, but I suppose it is possible. Can you post lua and database logs? Try without (7) as well and see if you get a choice event
I have tried with both. I am in a game right now. Will send lua logs soon.
my lua log is empty appart from initialization.
what about turn processing and pop ups and things?
[445.750] Initializing Lua 5.1.4
is all there is in there
and you did turn logging on?
I had forgotten since the last reinstall of civ. thnx for reminding me.
On 19 June 2016 at 17:31, Hokath notifications@github.com wrote:
and you did turn logging on?
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[4026.375] Initializing Lua 5.1.4 [4064.218] InstalledPanel: Refreshing Mods [4064.218] InstalledPanel: GetModBrowserListings() [4064.234] InstalledPanel: Refreshing Mods [4064.234] InstalledPanel: GetModBrowserListings() [4097.500] InstalledPanel: Refreshing Mods [4097.500] InstalledPanel: GetModBrowserListings() [4097.921] InstalledPanel: Refreshing Mods [4097.921] InstalledPanel: GetModBrowserListings() [4134.187] Map Script: Generating Map [4134.187] Map Script: Setting Plot Types (Lua Terra) ... [4134.187] Map Script: Generating the Old World (Lua Terra) ... [4134.187] Map Script: Generating the New World (Lua Terra) ... [4134.203] Map Script: Generating the New World (Lua Terra) ... [4134.203] Map Script: Generating the New World (Lua Terra) ... [4134.218] Map Script: Generating the New World (Lua Terra) ... [4134.218] Map Script: Generating the New World (Lua Terra) ... [4134.218] Map Script: Generating the New World (Lua Terra) ... [4134.234] Map Script: Generating the New World (Lua Terra) ... [4134.234] Map Script: Generating the New World (Lua Terra) ... [4134.250] Map Script: Generating the New World (Lua Terra) ... [4134.250] Map Script: Generating the New World (Lua Terra) ... [4134.250] Map Script: Generating the New World (Lua Terra) ... [4134.265] Map Script: Generating the New World (Lua Terra) ... [4134.265] Map Script: Generating the New World (Lua Terra) ... [4134.265] Map Script: Generating the New World (Lua Terra) ... [4134.281] Map Script: Generating the New World (Lua Terra) ... [4134.281] Map Script: Generating the New World (Lua Terra) ... [4134.312] Map Script: Setting Plot Types (MapGenerator.Lua) [4134.359] Map Script: Setting coasts and oceans (MapGenerator.Lua) [4134.375] Map Script: Expanding coasts (MapGenerator.Lua) [4134.375] Map Script: Generating Terrain (Lua Terra) ... [4134.390] Map Script: Setting Terrain Types (MapGenerator.Lua) [4134.468] Map Script: Map Generation - Adding Rivers [4134.484] Map Script: Map Generation - Adding Lakes [4134.500] Map Script: 2 lakes added [4134.500] Map Script: Adding Features (Lua Terra) ... [4134.640] Map Script: Creating start plot database. [4134.656] Map Script: Dividing the map in to Regions. [4134.656] Map Script: Map boundaries: [4134.656] Map Script: table: 50801858 [4134.656] Map Script: Map Generation - Dividing the map in to Regions [4134.656] Map Script: - [4134.656] Map Script: Data for Start Region # 1 [4134.656] Map Script: WestX: 5 [4134.656] Map Script: SouthY: 28 [4134.656] Map Script: Width: 23 [4134.656] Map Script: Height: 16 [4134.656] Map Script: AreaID: -1 [4134.656] Map Script: Fertility: 473 [4134.656] Map Script: Plots: 368 [4134.656] Map Script: Fert/Plot: 1.2853260869565 [4134.656] Map Script: - [4134.656] Map Script: - [4134.656] Map Script: Data for Start Region # 2 [4134.656] Map Script: WestX: 28 [4134.656] Map Script: SouthY: 28 [4134.656] Map Script: Width: 8 [4134.656] Map Script: Height: 16 [4134.656] Map Script: AreaID: -1 [4134.656] Map Script: Fertility: 472 [4134.656] Map Script: Plots: 128 [4134.656] Map Script: Fert/Plot: 3.6875 [4134.656] Map Script: - [4134.656] Map Script: - [4134.656] Map Script: Data for Start Region # 3 [4134.656] Map Script: WestX: 5 [4134.656] Map Script: SouthY: 44 [4134.656] Map Script: Width: 16 [4134.656] Map Script: Height: 16 [4134.656] Map Script: AreaID: -1 [4134.656] Map Script: Fertility: 404 [4134.656] Map Script: Plots: 256 [4134.656] Map Script: Fert/Plot: 1.578125 [4134.656] Map Script: - [4134.656] Map Script: - [4134.656] Map Script: Data for Start Region # 4 [4134.656] Map Script: WestX: 21 [4134.656] Map Script: SouthY: 44 [4134.656] Map Script: Width: 15 [4134.656] Map Script: Height: 16 [4134.656] Map Script: AreaID: -1 [4134.656] Map Script: Fertility: 404 [4134.656] Map Script: Plots: 240 [4134.656] Map Script: Fert/Plot: 1.6833333333333 [4134.656] Map Script: - [4134.656] Map Script: - [4134.656] Map Script: Data for Start Region # 5 [4134.656] Map Script: WestX: 36 [4134.656] Map Script: SouthY: 28 [4134.656] Map Script: Width: 7 [4134.656] Map Script: Height: 16 [4134.656] Map Script: AreaID: -1 [4134.656] Map Script: Fertility: 439 [4134.656] Map Script: Plots: 112 [4134.656] Map Script: Fert/Plot: 3.9196428571429 [4134.656] Map Script: - [4134.656] Map Script: - [4134.656] Map Script: Data for Start Region # 6 [4134.656] Map Script: WestX: 43 [4134.656] Map Script: SouthY: 28 [4134.656] Map Script: Width: 14 [4134.656] Map Script: Height: 16 [4134.656] Map Script: AreaID: -1 [4134.656] Map Script: Fertility: 409 [4134.656] Map Script: Plots: 224 [4134.656] Map Script: Fert/Plot: 1.8258928571429 [4134.656] Map Script: - [4134.656] Map Script: - [4134.656] Map Script: Data for Start Region # 7 [4134.656] Map Script: WestX: 36 [4134.656] Map Script: SouthY: 44 [4134.656] Map Script: Width: 10 [4134.656] Map Script: Height: 16 [4134.656] Map Script: AreaID: -1 [4134.656] Map Script: Fertility: 459 [4134.656] Map Script: Plots: 160 [4134.656] Map Script: Fert/Plot: 2.86875 [4134.656] Map Script: - [4134.656] Map Script: - [4134.656] Map Script: Data for Start Region # 8 [4134.656] Map Script: WestX: 46 [4134.656] Map Script: SouthY: 44 [4134.656] Map Script: Width: 11 [4134.656] Map Script: Height: 16 [4134.656] Map Script: AreaID: -1 [4134.656] Map Script: Fertility: 379 [4134.656] Map Script: Plots: 176 [4134.656] Map Script: Fert/Plot: 2.1534090909091 [4134.656] Map Script: - [4134.656] Map Script: Choosing start locations for civilizations. [4134.656] Map Script: Map Generation - Choosing Start Locations for Civilizations [4134.656] Map Script: - [4134.656] Map Script: --- Region Terrain Measurements for Region # 1 --- [4134.656] Map Script: Total Plots: 368 [4134.656] Map Script: Area Plots: 78 [4134.656] Map Script: - [4134.656] Map Script: Mountains: 0 - Cannot belong to a landmass AreaID. [4134.656] Map Script: Total Water Plots: 290 - Cannot belong to a landmass AreaID. [4134.656] Map Script: - [4134.656] Map Script: Lake Plots: 0 [4134.656] Map Script: Coast Plots: 87 - Does not include Lakes. [4134.656] Map Script: Ocean Plots: 203 [4134.656] Map Script: Icebergs: 0 [4134.656] Map Script: - [4134.656] Map Script: Flatlands: 62 [4134.656] Map Script: Hills: 16 [4134.656] Map Script: - [4134.656] Map Script: Grass Plots: 17 [4134.656] Map Script: Plains Plots: 40 [4134.656] Map Script: Desert Plots: 5 [4134.656] Map Script: Tundra Plots: 0 [4134.656] Map Script: Snow Plots: 0 [4134.656] Map Script: - [4134.656] Map Script: Forest Plots: 17 [4134.656] Map Script: Jungle Plots: 11 [4134.656] Map Script: Marsh Plots: 0 [4134.656] Map Script: Flood Plains: 0 [4134.656] Map Script: Oases: 0 [4134.656] Map Script: - [4134.656] Map Script: Plots Along Rivers: 9 [4134.656] Map Script: Plots Along Oceans: 35 [4134.656] Map Script: Plots Next To Plots Along Oceans: 20 [4134.656] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.656] Map Script: - [4134.656] Map Script: --- Region Terrain Measurements for Region # 2 --- [4134.656] Map Script: Total Plots: 128 [4134.656] Map Script: Area Plots: 123 [4134.656] Map Script: - [4134.656] Map Script: Mountains: 0 - Cannot belong to a landmass AreaID. [4134.656] Map Script: Total Water Plots: 5 - Cannot belong to a landmass AreaID. [4134.656] Map Script: - [4134.656] Map Script: Lake Plots: 0 [4134.656] Map Script: Coast Plots: 4 - Does not include Lakes. [4134.656] Map Script: Ocean Plots: 1 [4134.656] Map Script: Icebergs: 0 [4134.656] Map Script: - [4134.656] Map Script: Flatlands: 112 [4134.656] Map Script: Hills: 11 [4134.656] Map Script: - [4134.656] Map Script: Grass Plots: 57 [4134.656] Map Script: Plains Plots: 55 [4134.656] Map Script: Desert Plots: 0 [4134.656] Map Script: Tundra Plots: 0 [4134.656] Map Script: Snow Plots: 0 [4134.656] Map Script: - [4134.656] Map Script: Forest Plots: 13 [4134.656] Map Script: Jungle Plots: 35 [4134.656] Map Script: Marsh Plots: 6 [4134.656] Map Script: Flood Plains: 0 [4134.656] Map Script: Oases: 0 [4134.656] Map Script: - [4134.656] Map Script: Plots Along Rivers: 36 [4134.656] Map Script: Plots Along Oceans: 9 [4134.656] Map Script: Plots Next To Plots Along Oceans: 11 [4134.656] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: - [4134.671] Map Script: --- Region Terrain Measurements for Region # 3 --- [4134.671] Map Script: Total Plots: 256 [4134.671] Map Script: Area Plots: 77 [4134.671] Map Script: - [4134.671] Map Script: Mountains: 0 - Cannot belong to a landmass AreaID. [4134.671] Map Script: Total Water Plots: 179 - Cannot belong to a landmass AreaID. [4134.671] Map Script: - [4134.671] Map Script: Lake Plots: 0 [4134.671] Map Script: Coast Plots: 62 - Does not include Lakes. [4134.671] Map Script: Ocean Plots: 117 [4134.671] Map Script: Icebergs: 13 [4134.671] Map Script: - [4134.671] Map Script: Flatlands: 64 [4134.671] Map Script: Hills: 13 [4134.671] Map Script: - [4134.671] Map Script: Grass Plots: 22 [4134.671] Map Script: Plains Plots: 35 [4134.671] Map Script: Desert Plots: 0 [4134.671] Map Script: Tundra Plots: 6 [4134.671] Map Script: Snow Plots: 1 [4134.671] Map Script: - [4134.671] Map Script: Forest Plots: 23 [4134.671] Map Script: Jungle Plots: 0 [4134.671] Map Script: Marsh Plots: 0 [4134.671] Map Script: Flood Plains: 0 [4134.671] Map Script: Oases: 0 [4134.671] Map Script: - [4134.671] Map Script: Plots Along Rivers: 10 [4134.671] Map Script: Plots Along Oceans: 37 [4134.671] Map Script: Plots Next To Plots Along Oceans: 22 [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: - [4134.671] Map Script: --- Region Terrain Measurements for Region # 4 --- [4134.671] Map Script: Total Plots: 240 [4134.671] Map Script: Area Plots: 114 [4134.671] Map Script: - [4134.671] Map Script: Mountains: 3 - Cannot belong to a landmass AreaID. [4134.671] Map Script: Total Water Plots: 123 - Cannot belong to a landmass AreaID. [4134.671] Map Script: - [4134.671] Map Script: Lake Plots: 1 [4134.671] Map Script: Coast Plots: 40 - Does not include Lakes. [4134.671] Map Script: Ocean Plots: 82 [4134.671] Map Script: Icebergs: 7 [4134.671] Map Script: - [4134.671] Map Script: Flatlands: 90 [4134.671] Map Script: Hills: 24 [4134.671] Map Script: - [4134.671] Map Script: Grass Plots: 8 [4134.671] Map Script: Plains Plots: 24 [4134.671] Map Script: Desert Plots: 0 [4134.671] Map Script: Tundra Plots: 36 [4134.671] Map Script: Snow Plots: 22 [4134.671] Map Script: - [4134.671] Map Script: Forest Plots: 36 [4134.671] Map Script: Jungle Plots: 0 [4134.671] Map Script: Marsh Plots: 0 [4134.671] Map Script: Flood Plains: 0 [4134.671] Map Script: Oases: 0 [4134.671] Map Script: - [4134.671] Map Script: Plots Along Rivers: 27 [4134.671] Map Script: Plots Along Oceans: 30 [4134.671] Map Script: Plots Next To Plots Along Oceans: 21 [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: - [4134.671] Map Script: --- Region Terrain Measurements for Region # 5 --- [4134.671] Map Script: Total Plots: 112 [4134.671] Map Script: Area Plots: 111 [4134.671] Map Script: - [4134.671] Map Script: Mountains: 0 - Cannot belong to a landmass AreaID. [4134.671] Map Script: Total Water Plots: 1 - Cannot belong to a landmass AreaID. [4134.671] Map Script: - [4134.671] Map Script: Lake Plots: 0 [4134.671] Map Script: Coast Plots: 1 - Does not include Lakes. [4134.671] Map Script: Ocean Plots: 0 [4134.671] Map Script: Icebergs: 0 [4134.671] Map Script: - [4134.671] Map Script: Flatlands: 98 [4134.671] Map Script: Hills: 13 [4134.671] Map Script: - [4134.671] Map Script: Grass Plots: 30 [4134.671] Map Script: Plains Plots: 66 [4134.671] Map Script: Desert Plots: 2 [4134.671] Map Script: Tundra Plots: 0 [4134.671] Map Script: Snow Plots: 0 [4134.671] Map Script: - [4134.671] Map Script: Forest Plots: 18 [4134.671] Map Script: Jungle Plots: 31 [4134.671] Map Script: Marsh Plots: 3 [4134.671] Map Script: Flood Plains: 0 [4134.671] Map Script: Oases: 0 [4134.671] Map Script: - [4134.671] Map Script: Plots Along Rivers: 31 [4134.671] Map Script: Plots Along Oceans: 6 [4134.671] Map Script: Plots Next To Plots Along Oceans: 7 [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: - [4134.671] Map Script: --- Region Terrain Measurements for Region # 6 --- [4134.671] Map Script: Total Plots: 224 [4134.671] Map Script: Area Plots: 95 [4134.671] Map Script: - [4134.671] Map Script: Mountains: 1 - Cannot belong to a landmass AreaID. [4134.671] Map Script: Total Water Plots: 128 - Cannot belong to a landmass AreaID. [4134.671] Map Script: - [4134.671] Map Script: Lake Plots: 0 [4134.671] Map Script: Coast Plots: 44 - Does not include Lakes. [4134.671] Map Script: Ocean Plots: 84 [4134.671] Map Script: Icebergs: 0 [4134.671] Map Script: - [4134.671] Map Script: Flatlands: 76 [4134.671] Map Script: Hills: 19 [4134.671] Map Script: - [4134.671] Map Script: Grass Plots: 24 [4134.671] Map Script: Plains Plots: 32 [4134.671] Map Script: Desert Plots: 20 [4134.671] Map Script: Tundra Plots: 0 [4134.671] Map Script: Snow Plots: 0 [4134.671] Map Script: - [4134.671] Map Script: Forest Plots: 11 [4134.671] Map Script: Jungle Plots: 29 [4134.671] Map Script: Marsh Plots: 0 [4134.671] Map Script: Flood Plains: 0 [4134.671] Map Script: Oases: 2 [4134.671] Map Script: - [4134.671] Map Script: Plots Along Rivers: 23 [4134.671] Map Script: Plots Along Oceans: 30 [4134.671] Map Script: Plots Next To Plots Along Oceans: 20 [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: - [4134.671] Map Script: --- Region Terrain Measurements for Region # 7 --- [4134.671] Map Script: Total Plots: 160 [4134.671] Map Script: Area Plots: 134 [4134.671] Map Script: - [4134.671] Map Script: Mountains: 5 - Cannot belong to a landmass AreaID. [4134.671] Map Script: Total Water Plots: 21 - Cannot belong to a landmass AreaID. [4134.671] Map Script: - [4134.671] Map Script: Lake Plots: 1 [4134.671] Map Script: Coast Plots: 15 - Does not include Lakes. [4134.671] Map Script: Ocean Plots: 5 [4134.671] Map Script: Icebergs: 6 [4134.671] Map Script: - [4134.671] Map Script: Flatlands: 111 [4134.671] Map Script: Hills: 23 [4134.671] Map Script: - [4134.671] Map Script: Grass Plots: 23 [4134.671] Map Script: Plains Plots: 20 [4134.671] Map Script: Desert Plots: 29 [4134.671] Map Script: Tundra Plots: 36 [4134.671] Map Script: Snow Plots: 3 [4134.671] Map Script: - [4134.671] Map Script: Forest Plots: 26 [4134.671] Map Script: Jungle Plots: 0 [4134.671] Map Script: Marsh Plots: 0 [4134.671] Map Script: Flood Plains: 0 [4134.671] Map Script: Oases: 1 [4134.671] Map Script: - [4134.671] Map Script: Plots Along Rivers: 39 [4134.671] Map Script: Plots Along Oceans: 13 [4134.671] Map Script: Plots Next To Plots Along Oceans: 14 [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: - [4134.671] Map Script: --- Region Terrain Measurements for Region # 8 --- [4134.671] Map Script: Total Plots: 176 [4134.671] Map Script: Area Plots: 102 [4134.671] Map Script: - [4134.671] Map Script: Mountains: 0 - Cannot belong to a landmass AreaID. [4134.671] Map Script: Total Water Plots: 74 - Cannot belong to a landmass AreaID. [4134.671] Map Script: - [4134.671] Map Script: Lake Plots: 0 [4134.671] Map Script: Coast Plots: 44 - Does not include Lakes. [4134.671] Map Script: Ocean Plots: 30 [4134.671] Map Script: Icebergs: 9 [4134.671] Map Script: - [4134.671] Map Script: Flatlands: 81 [4134.671] Map Script: Hills: 21 [4134.671] Map Script: - [4134.671] Map Script: Grass Plots: 14 [4134.671] Map Script: Plains Plots: 22 [4134.671] Map Script: Desert Plots: 19 [4134.671] Map Script: Tundra Plots: 24 [4134.671] Map Script: Snow Plots: 2 [4134.671] Map Script: - [4134.671] Map Script: Forest Plots: 29 [4134.671] Map Script: Jungle Plots: 0 [4134.671] Map Script: Marsh Plots: 0 [4134.671] Map Script: Flood Plains: 0 [4134.671] Map Script: Oases: 0 [4134.671] Map Script: - [4134.671] Map Script: Plots Along Rivers: 19 [4134.671] Map Script: Plots Along Oceans: 30 [4134.671] Map Script: Plots Next To Plots Along Oceans: 23 [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: Region # 1 has been defined as a PLAINS Region. [4134.671] Map Script: Threshold Values: [4134.671] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30 [4134.671] Map Script: Region Values: [4134.671] Map Script: Desert: 0.06 - Tundra: 0.00 - Jungle: 0.14 - Forest: 0.22 - Hills: 0.21 - Plains: 0.51 - Grass: 0.22 [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: Region # 2 has been defined as a JUNGLE Region. [4134.671] Map Script: Threshold Values: [4134.671] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30 [4134.671] Map Script: Region Values: [4134.671] Map Script: Desert: 0.00 - Tundra: 0.00 - Jungle: 0.28 - Forest: 0.11 - Hills: 0.09 - Plains: 0.45 - Grass: 0.46 [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: Region # 3 has been defined as a FOREST Region. [4134.671] Map Script: Threshold Values: [4134.671] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30 [4134.671] Map Script: Region Values: [4134.671] Map Script: Desert: 0.00 - Tundra: 0.08 - Jungle: 0.00 - Forest: 0.30 - Hills: 0.17 - Plains: 0.45 - Grass: 0.29 [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: Region # 4 has been defined as a TUNDRA Region. [4134.671] Map Script: Threshold Values: [4134.671] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30 [4134.671] Map Script: Region Values: [4134.671] Map Script: Desert: 0.00 - Tundra: 0.32 - Jungle: 0.00 - Forest: 0.32 - Hills: 0.21 - Plains: 0.21 - Grass: 0.07 [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: Region # 5 has been defined as a JUNGLE Region. [4134.671] Map Script: Threshold Values: [4134.671] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30 [4134.671] Map Script: Region Values: [4134.671] Map Script: Desert: 0.02 - Tundra: 0.00 - Jungle: 0.28 - Forest: 0.16 - Hills: 0.12 - Plains: 0.59 - Grass: 0.27 [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: Region # 6 has been defined as a JUNGLE Region. [4134.671] Map Script: Threshold Values: [4134.671] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30 [4134.671] Map Script: Region Values: [4134.671] Map Script: Desert: 0.21 - Tundra: 0.00 - Jungle: 0.31 - Forest: 0.12 - Hills: 0.20 - Plains: 0.34 - Grass: 0.25 [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: Region # 7 has been defined as a TUNDRA Region. [4134.671] Map Script: Threshold Values: [4134.671] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30 [4134.671] Map Script: Region Values: [4134.671] Map Script: Desert: 0.22 - Tundra: 0.27 - Jungle: 0.00 - Forest: 0.19 - Hills: 0.17 - Plains: 0.15 - Grass: 0.17 [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.671] Map Script: Region # 8 has been defined as a TUNDRA Region. [4134.671] Map Script: Threshold Values: [4134.671] Map Script: Desert: 0.20 - Tundra: 0.20 - Jungle: 0.20 - Forest: 0.25 - Hills: 0.30 - Plains: 0.30 - Grass: 0.30 [4134.671] Map Script: Region Values: [4134.671] Map Script: Desert: 0.19 - Tundra: 0.24 - Jungle: 0.00 - Forest: 0.28 - Hills: 0.21 - Plains: 0.22 - Grass: 0.14 [4134.671] Map Script: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [4134.734] Map Script: Normalizing start locations and assigning them to Players. [4134.734] Map Script: Placing Natural Wonders. [4135.015] Map Script: -- Placed all Natural Wonders -- [4135.015] Map Script: - [4135.015] Map Script: - [4135.015] Map Script: Placing Resources and City States. [4135.015] Map Script: Map Generation - Assigning Luxury Resource Distribution [4135.015] Map Script: - [4135.015] Map Script: Region# 7 of type 1 has been assigned Luxury ID# 31 [4135.015] Map Script: - [4135.015] Map Script: Region# 4 of type 1 has been assigned Luxury ID# 20 [4135.015] Map Script: - [4135.015] Map Script: Region# 8 of type 1 has been assigned Luxury ID# 46 [4135.015] Map Script: - [4135.015] Map Script: Region# 5 of type 2 has been assigned Luxury ID# 33 [4135.015] Map Script: - [4135.015] Map Script: Region# 2 of type 2 has been assigned Luxury ID# 41 [4135.015] Map Script: - [4135.015] Map Script: Region# 6 of type 2 has been assigned Luxury ID# 34 [4135.015] Map Script: - [4135.015] Map Script: Region# 3 of type 3 has been assigned Luxury ID# 23 [4135.015] Map Script: - [4135.015] Map Script: Region# 1 of type 6 has been assigned Luxury ID# 26 [4135.015] Map Script: - [4135.015] Map Script: Luxury ID# 30 assigned to Random. [4135.015] Map Script: - [4135.015] Map Script: Luxury ID# 17 assigned to Random. [4135.015] Map Script: - [4135.015] Map Script: Luxury ID# 15 assigned to Random. [4135.015] Map Script: - [4135.015] Map Script: Luxury ID# 32 assigned to Random. [4135.015] Map Script: - [4135.015] Map Script: Luxury ID# 43 assigned to Random. [4135.015] Map Script: - [4135.015] Map Script: Luxury ID# 47 disabled. [4135.015] Map Script: - [4135.015] Map Script: Luxury ID# 45 disabled. [4135.015] Map Script: - [4135.015] Map Script: Luxury ID# 44 disabled. [4135.015] Map Script: - [4135.015] Map Script: Luxury ID# 49 disabled. [4135.015] Map Script: - [4135.015] Map Script: Luxury ID# 25 disabled. [4135.015] Map Script: - [4135.015] Map Script: Luxury ID# 19 disabled. [4135.015] Map Script: - [4135.015] Map Script: Luxury ID# 48 disabled. [4135.015] Map Script: - [4135.015] Map Script: Luxury ID# 27 disabled. [4135.015] Map Script: - [4135.015] Map Script: Luxury ID# 21 disabled. [4135.015] Map Script: - [4135.015] Map Script: Luxury ID# 22 disabled. [4135.015] Map Script: - [4135.015] Map Script: Luxury ID# 24 disabled. [4135.015] Map Script: - [4135.015] Map Script: Luxury ID# 14 disabled. [4135.015] Map Script: - [4135.015] Map Script: Luxury ID# 50 disabled. [4135.015] Map Script: --- Luxury Assignment Table --- [4135.015] Map Script: - [4135.015] Map Script: - - Assigned to Regions - - [4135.015] Map Script: Region# 7 has Luxury type 31 [4135.015] Map Script: Region# 4 has Luxury type 20 [4135.015] Map Script: Region# 8 has Luxury type 46 [4135.015] Map Script: Region# 5 has Luxury type 33 [4135.015] Map Script: Region# 2 has Luxury type 41 [4135.015] Map Script: Region# 6 has Luxury type 34 [4135.015] Map Script: Region# 3 has Luxury type 23 [4135.015] Map Script: Region# 1 has Luxury type 26 [4135.015] Map Script: - [4135.015] Map Script: Total unique regional luxuries: 8 [4135.015] Map Script: - [4135.015] Map Script: - - Assigned to City States - - [4135.015] Map Script: Luxury type 13 [4135.015] Map Script: Luxury type 51 [4135.015] Map Script: Luxury type 16 [4135.015] Map Script: - [4135.015] Map Script: - - Assigned to Random - - [4135.015] Map Script: Luxury type 30 [4135.015] Map Script: Luxury type 17 [4135.015] Map Script: Luxury type 15 [4135.015] Map Script: Luxury type 32 [4135.015] Map Script: Luxury type 43 [4135.015] Map Script: - [4135.015] Map Script: - - Luxuries handled via Special Case - - [4135.015] Map Script: Luxury type 18 [4135.015] Map Script: - [4135.015] Map Script: - - Disabled - - [4135.015] Map Script: Luxury type 47 [4135.015] Map Script: Luxury type 45 [4135.015] Map Script: Luxury type 44 [4135.015] Map Script: Luxury type 49 [4135.015] Map Script: Luxury type 25 [4135.015] Map Script: Luxury type 19 [4135.015] Map Script: Luxury type 48 [4135.015] Map Script: Luxury type 27 [4135.015] Map Script: Luxury type 21 [4135.015] Map Script: Luxury type 22 [4135.015] Map Script: Luxury type 24 [4135.015] Map Script: Luxury type 14 [4135.015] Map Script: Luxury type 50 [4135.015] Map Script: - - - - - - - - - - - - - - - - [4135.015] Map Script: Map Generation - Placing City States [4135.015] Map Script: Map Generation - Choosing sites for City States [4135.046] Map Script: Map Generation - Placing Luxuries [4135.046] Map Script: - [4135.046] Map Script: Attempting to place Luxury# 31 at start plot 41 55 in Region# 7 [4135.046] Map Script: - [4135.046] Map Script: Attempting to place Luxury# 20 at start plot 31 50 in Region# 4 [4135.046] Map Script: - [4135.046] Map Script: Attempting to place Luxury# 46 at start plot 50 51 in Region# 8 [4135.062] Map Script: - [4135.062] Map Script: Attempting to place Luxury# 33 at start plot 38 29 in Region# 5 [4135.062] Map Script: - [4135.062] Map Script: Attempting to place Luxury# 41 at start plot 35 39 in Region# 2 [4135.062] Map Script: - [4135.062] Map Script: Attempting to place Luxury# 34 at start plot 45 35 in Region# 6 [4135.062] Map Script: - [4135.062] Map Script: Attempting to place Luxury# 23 at start plot 12 46 in Region# 3 [4135.062] Map Script: - [4135.062] Map Script: Attempting to place Luxury# 26 at start plot 27 37 in Region# 1 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: -Assigned Luxury Type 30 to City State# 1 [4135.062] Map Script: - [4135.062] Map Script: Placed Luxury ID# 30 at City State# 1 in Region# 1 located at Plot 36 46 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: -Assigned Luxury Type 51 to City State# 2 [4135.062] Map Script: - [4135.062] Map Script: Placed Luxury ID# 51 at City State# 2 in Region# 2 located at Plot 28 30 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: -Assigned Luxury Type 13 to City State# 3 [4135.062] Map Script: - [4135.062] Map Script: Placed Luxury ID# 13 at City State# 3 in Region# 3 located at Plot 19 51 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: -Assigned Luxury Type 15 to City State# 4 [4135.062] Map Script: - [4135.062] Map Script: Placed Luxury ID# 15 at City State# 4 in Region# 4 located at Plot 27 44 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: -Assigned Luxury Type 30 to City State# 5 [4135.062] Map Script: - [4135.062] Map Script: Placed Luxury ID# 30 at City State# 5 in Region# 5 located at Plot 40 43 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: -Assigned Luxury Type 16 to City State# 6 [4135.062] Map Script: - [4135.062] Map Script: Placed Luxury ID# 16 at City State# 6 in Region# 6 located at Plot 48 28 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: -Assigned Luxury Type 17 to City State# 7 [4135.062] Map Script: - [4135.062] Map Script: Placed Luxury ID# 17 at City State# 7 in Region# 7 located at Plot 44 45 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: -Assigned Luxury Type 51 to City State# 8 [4135.062] Map Script: - [4135.062] Map Script: Placed Luxury ID# 51 at City State# 8 in Region# 8 located at Plot 54 45 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: -Assigned Luxury Type 13 to City State# 9 [4135.062] Map Script: - [4135.062] Map Script: Placed Luxury ID# 13 at City State# 9 in Region# -1 located at Plot 42 20 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: -Assigned Luxury Type 51 to City State# 10 [4135.062] Map Script: - [4135.062] Map Script: Placed Luxury ID# 51 at City State# 10 in Region# -1 located at Plot 22 40 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: -Assigned Luxury Type 13 to City State# 11 [4135.062] Map Script: - [4135.062] Map Script: Placed Luxury ID# 13 at City State# 11 in Region# -1 located at Plot 15 54 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: -Assigned Luxury Type 13 to City State# 12 [4135.062] Map Script: - [4135.062] Map Script: Placed Luxury ID# 13 at City State# 12 in Region# -1 located at Plot 49 42 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: -Assigned Luxury Type 51 to City State# 13 [4135.062] Map Script: - [4135.062] Map Script: Placed Luxury ID# 51 at City State# 13 in Region# -1 located at Plot 76 6 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: -Assigned Luxury Type 15 to City State# 14 [4135.062] Map Script: - [4135.062] Map Script: Placed Luxury ID# 15 at City State# 14 in Region# -1 located at Plot 49 58 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: -Assigned Luxury Type 13 to City State# 15 [4135.062] Map Script: - [4135.062] Map Script: Placed Luxury ID# 13 at City State# 15 in Region# -1 located at Plot 32 28 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: -Assigned Luxury Type 51 to City State# 16 [4135.062] Map Script: - [4135.062] Map Script: Placed Luxury ID# 51 at City State# 16 in Region# -1 located at Plot 46 23 [4135.062] Map Script: - [4135.062] Map Script: - - - [4135.062] Map Script: Attempting to place regional luxury # 26 in Region# 1 [4135.062] Map Script: - [4135.062] Map Script: Target number for Luxury# 26 with assignment split of 1 is 6 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: Number of LuxuryID 26 left to place in Region# 1 is 0 [4135.062] Map Script: - [4135.062] Map Script: - - - [4135.062] Map Script: Attempting to place regional luxury # 41 in Region# 2 [4135.062] Map Script: - [4135.062] Map Script: Target number for Luxury# 41 with assignment split of 1 is 6 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: Number of LuxuryID 41 left to place in Region# 2 is 0 [4135.062] Map Script: - [4135.062] Map Script: - - - [4135.062] Map Script: Attempting to place regional luxury # 23 in Region# 3 [4135.062] Map Script: - [4135.062] Map Script: Target number for Luxury# 23 with assignment split of 1 is 6 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: Number of LuxuryID 23 left to place in Region# 3 is 0 [4135.062] Map Script: - [4135.062] Map Script: - - - [4135.062] Map Script: Attempting to place regional luxury # 20 in Region# 4 [4135.062] Map Script: - [4135.062] Map Script: Target number for Luxury# 20 with assignment split of 1 is 6 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: Number of LuxuryID 20 left to place in Region# 4 is 0 [4135.062] Map Script: - [4135.062] Map Script: - - - [4135.062] Map Script: Attempting to place regional luxury # 33 in Region# 5 [4135.062] Map Script: - [4135.062] Map Script: Target number for Luxury# 33 with assignment split of 1 is 6 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: Number of LuxuryID 33 left to place in Region# 5 is 0 [4135.062] Map Script: - [4135.062] Map Script: - - - [4135.062] Map Script: Attempting to place regional luxury # 34 in Region# 6 [4135.062] Map Script: - [4135.062] Map Script: Target number for Luxury# 34 with assignment split of 1 is 6 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: Number of LuxuryID 34 left to place in Region# 6 is 2 [4135.062] Map Script: - [4135.062] Map Script: Number of LuxuryID 34 not placed in Region# 6 is 2 [4135.062] Map Script: - [4135.062] Map Script: - - - [4135.062] Map Script: Attempting to place regional luxury # 31 in Region# 7 [4135.062] Map Script: - [4135.062] Map Script: Target number for Luxury# 31 with assignment split of 1 is 6 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: Number of LuxuryID 31 left to place in Region# 7 is 0 [4135.062] Map Script: - [4135.062] Map Script: - - - [4135.062] Map Script: Attempting to place regional luxury # 46 in Region# 8 [4135.062] Map Script: - [4135.062] Map Script: Target number for Luxury# 46 with assignment split of 1 is 6 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: Number of LuxuryID 46 left to place in Region# 8 is 3 [4135.062] Map Script: - [4135.062] Map Script: Number of LuxuryID 46 not placed in Region# 8 is 3 [4135.062] Map Script: * [4135.062] Map Script: * iNumTypesRandom = 5 [4135.062] Map Script: * [4135.062] Map Script: * [4135.062] Map Script: * targetLuxForThisWorldSize = 70 [4135.062] Map Script: * [4135.062] Map Script: * [4135.062] Map Script: * random to add to target = 0 [4135.062] Map Script: * [4135.062] Map Script: * [4135.062] Map Script: * totalLuxPlacedSoFar = 75 [4135.062] Map Script: * [4135.062] Map Script: * [4135.062] Map Script: * iNumRandomLuxTarget = -5 [4135.062] Map Script: * [4135.062] Map Script: - [4135.062] Map Script: Random Luxury ID#: 30 [4135.062] Map Script: - [4135.062] Map Script: Random Luxury Target Number: 4 [4135.062] Map Script: Random Luxury Target Placed: 4 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: Random Luxury ID#: 17 [4135.062] Map Script: - [4135.062] Map Script: Random Luxury Target Number: 3 [4135.062] Map Script: Random Luxury Target Placed: 3 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: Random Luxury ID#: 15 [4135.062] Map Script: - [4135.062] Map Script: Random Luxury Target Number: 3 [4135.062] Map Script: Random Luxury Target Placed: 3 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: Random Luxury ID#: 32 [4135.062] Map Script: - [4135.062] Map Script: Random Luxury Target Number: 3 [4135.062] Map Script: Random Luxury Target Placed: 3 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: Random Luxury ID#: 43 [4135.062] Map Script: - [4135.062] Map Script: Random Luxury Target Number: 3 [4135.062] Map Script: Random Luxury Target Placed: 3 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [4135.062] Map Script: + Random Luxuries Target Number: -5 [4135.062] Map Script: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [4135.062] Map Script: + Random Luxuries Number Placed: 16 [4135.062] Map Script: +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: --- Eligible Types List for Second Luxury in Region# 1 --- [4135.062] Map Script: - Found eligible luxury type: 30 [4135.062] Map Script: - Found eligible luxury type: 17 [4135.062] Map Script: - Found eligible luxury type: 15 [4135.062] Map Script: - Found eligible luxury type: 43 [4135.062] Map Script: - Found eligible luxury type: 18 [4135.062] Map Script: --- End of Eligible Types list for Second Luxury in Region# 1 --- [4135.062] Map Script: - [4135.062] Map Script: Placed Second Luxury type of ID# 17 for start located at Plot 27 37 in Region# 1 [4135.062] Map Script: - [4135.062] Map Script: --- Eligible Types List for Second Luxury in Region# 2 --- [4135.062] Map Script: - Found eligible luxury type: 30 [4135.062] Map Script: - Found eligible luxury type: 17 [4135.062] Map Script: - Found eligible luxury type: 15 [4135.062] Map Script: - Found eligible luxury type: 43 [4135.062] Map Script: - Found eligible luxury type: 18 [4135.062] Map Script: --- End of Eligible Types list for Second Luxury in Region# 2 --- [4135.062] Map Script: - [4135.062] Map Script: Placed Second Luxury type of ID# 30 for start located at Plot 35 39 in Region# 2 [4135.062] Map Script: - [4135.062] Map Script: --- Eligible Types List for Second Luxury in Region# 3 --- [4135.062] Map Script: - Found eligible luxury type: 30 [4135.062] Map Script: - Found eligible luxury type: 17 [4135.062] Map Script: - Found eligible luxury type: 15 [4135.062] Map Script: - Found eligible luxury type: 43 [4135.062] Map Script: - Found eligible luxury type: 18 [4135.062] Map Script: --- End of Eligible Types list for Second Luxury in Region# 3 --- [4135.062] Map Script: - [4135.062] Map Script: Placed Second Luxury type of ID# 15 for start located at Plot 12 46 in Region# 3 [4135.062] Map Script: - [4135.062] Map Script: --- Eligible Types List for Second Luxury in Region# 4 --- [4135.062] Map Script: - Found eligible luxury type: 30 [4135.062] Map Script: - Found eligible luxury type: 17 [4135.062] Map Script: - Found eligible luxury type: 15 [4135.062] Map Script: - Found eligible luxury type: 43 [4135.062] Map Script: - Found eligible luxury type: 18 [4135.062] Map Script: --- End of Eligible Types list for Second Luxury in Region# 4 --- [4135.062] Map Script: - [4135.062] Map Script: Placed Second Luxury type of ID# 15 for start located at Plot 31 50 in Region# 4 [4135.062] Map Script: - [4135.062] Map Script: --- Eligible Types List for Second Luxury in Region# 5 --- [4135.062] Map Script: - Found eligible luxury type: 30 [4135.062] Map Script: - Found eligible luxury type: 17 [4135.062] Map Script: - Found eligible luxury type: 15 [4135.062] Map Script: - Found eligible luxury type: 32 [4135.062] Map Script: - Found eligible luxury type: 43 [4135.062] Map Script: - Found eligible luxury type: 18 [4135.062] Map Script: --- End of Eligible Types list for Second Luxury in Region# 5 --- [4135.062] Map Script: - [4135.062] Map Script: Placed Second Luxury type of ID# 15 for start located at Plot 38 29 in Region# 5 [4135.062] Map Script: - [4135.062] Map Script: --- Eligible Types List for Second Luxury in Region# 6 --- [4135.062] Map Script: - Found eligible luxury type: 30 [4135.062] Map Script: - Found eligible luxury type: 17 [4135.062] Map Script: - Found eligible luxury type: 15 [4135.062] Map Script: - Found eligible luxury type: 43 [4135.062] Map Script: - Found eligible luxury type: 18 [4135.062] Map Script: --- End of Eligible Types list for Second Luxury in Region# 6 --- [4135.062] Map Script: - [4135.062] Map Script: Placed Second Luxury type of ID# 30 for start located at Plot 45 35 in Region# 6 [4135.062] Map Script: - [4135.062] Map Script: --- Eligible Types List for Second Luxury in Region# 7 --- [4135.062] Map Script: - Found eligible luxury type: 30 [4135.062] Map Script: - Found eligible luxury type: 17 [4135.062] Map Script: - Found eligible luxury type: 15 [4135.062] Map Script: - Found eligible luxury type: 32 [4135.062] Map Script: - Found eligible luxury type: 43 [4135.062] Map Script: - Found eligible luxury type: 18 [4135.062] Map Script: --- End of Eligible Types list for Second Luxury in Region# 7 --- [4135.062] Map Script: - [4135.062] Map Script: Placed Second Luxury type of ID# 15 for start located at Plot 41 55 in Region# 7 [4135.062] Map Script: - [4135.062] Map Script: --- Eligible Types List for Second Luxury in Region# 8 --- [4135.062] Map Script: - Found eligible luxury type: 30 [4135.062] Map Script: - Found eligible luxury type: 17 [4135.062] Map Script: - Found eligible luxury type: 15 [4135.062] Map Script: - Found eligible luxury type: 43 [4135.062] Map Script: - Found eligible luxury type: 18 [4135.062] Map Script: --- End of Eligible Types list for Second Luxury in Region# 8 --- [4135.062] Map Script: - [4135.062] Map Script: Placed Second Luxury type of ID# 15 for start located at Plot 50 51 in Region# 8 [4135.062] Map Script: Failed to place 5 units of Marble. [4135.062] Map Script: Map Generation - Placing Strategics [4135.062] Map Script: - [4135.062] Map Script: Placed Minor Strategic ID# 2 at City State# 1 located at Plot 36 46 [4135.062] Map Script: - [4135.062] Map Script: Placed Minor Strategic ID# 4 at City State# 2 located at Plot 28 30 [4135.062] Map Script: - [4135.062] Map Script: Placed Minor Strategic ID# 2 at City State# 3 located at Plot 19 51 [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: -City State# 4 gets no strategic resource assigned to it. [4135.062] Map Script: - [4135.062] Map Script: - [4135.062] Map Script: -City State# 5 gets no strategic resource assigned to it. [4135.078] Map Script: - [4135.078] Map Script: Placed Minor Strategic ID# 4 at City State# 6 located at Plot 48 28 [4135.078] Map Script: - [4135.078] Map Script: Placed Minor Strategic ID# 2 at City State# 7 located at Plot 44 45 [4135.078] Map Script: - [4135.078] Map Script: Placed Minor Strategic ID# 2 at City State# 8 located at Plot 54 45 [4135.078] Map Script: - [4135.078] Map Script: Placed Minor Strategic ID# 2 at City State# 9 located at Plot 42 20 [4135.078] Map Script: - [4135.078] Map Script: Placed Minor Strategic ID# 2 at City State# 10 located at Plot 22 40 [4135.078] Map Script: - [4135.078] Map Script: Placed Minor Strategic ID# 4 at City State# 11 located at Plot 15 54 [4135.078] Map Script: - [4135.078] Map Script: Placed Minor Strategic ID# 4 at City State# 12 located at Plot 49 42 [4135.078] Map Script: - [4135.078] Map Script: Placed Minor Strategic ID# 4 at City State# 13 located at Plot 76 6 [4135.078] Map Script: - [4135.078] Map Script: Placed Minor Strategic ID# 2 at City State# 14 located at Plot 49 58 [4135.078] Map Script: - [4135.078] Map Script: Placed Minor Strategic ID# 3 at City State# 15 located at Plot 32 28 [4135.078] Map Script: - [4135.078] Map Script: Placed Minor Strategic ID# 3 at City State# 16 located at Plot 46 23 [4135.078] Map Script: Map Generation - Placing Bonuses [4135.078] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 1 [4135.078] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 3 [4135.078] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 4 [4135.078] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 5 [4135.078] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 6 [4135.078] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 7 [4135.078] Map Script: Placing 'sexy Bonus' in third ring of start location in Region# 8 [4135.078] Map Script: Map Generation - Normalize City State Locations [4135.156] Map Script: - [4135.156] Map Script: --- Table of Results, New Start Finder --- [4135.156] Map Script: - [4135.156] Map Script: Region# 1 has start plot at: 27 37 with Fertility Rating of 272 [4135.156] Map Script: - [4135.156] Map Script: Region# 2 has start plot at: 35 39 with Fertility Rating of 256 [4135.156] Map Script: - [4135.156] Map Script: Region# 3 has start plot at: 12 46 with Fertility Rating of 282 [4135.156] Map Script: - [4135.156] Map Script: Region# 4 has start plot at: 31 50 with Fertility Rating of 299 [4135.156] Map Script: - [4135.156] Map Script: Region# 5 has start plot at: 38 29 with Fertility Rating of 237 [4135.156] Map Script: - [4135.156] Map Script: Region# 6 has start plot at: 45 35 with Fertility Rating of 283 [4135.156] Map Script: - [4135.156] Map Script: Region# 7 has start plot at: 41 55 with Fertility Rating of 301 [4135.156] Map Script: - [4135.156] Map Script: Region# 8 has start plot at: 50 51 with Fertility Rating of 291 [4135.156] Map Script: - [4135.156] Map Script: --- End of Start Finder Results Table --- [4135.156] Map Script: - [4135.156] Map Script: - [4135.156] Map Script: --- Table of Final Results, City State Placements --- [4135.156] Map Script: - [4135.156] Map Script: - City State 1 in Region -1 is located at Plot 36 46 [4135.156] Map Script: - City State 2 in Region 2 is located at Plot 28 30 [4135.156] Map Script: - City State 3 in Region 3 is located at Plot 19 51 [4135.156] Map Script: - City State 4 in Region 4 is located at Plot 27 44 [4135.156] Map Script: - City State 5 in Region 5 is located at Plot 40 43 [4135.156] Map Script: - City State 6 in Region 6 is located at Plot 48 28 [4135.156] Map Script: - City State 7 in Region 7 is located at Plot 44 45 [4135.156] Map Script: - City State 8 in Region 8 is located at Plot 54 45 [4135.156] Map Script: - City State 9 in Region -1 is located at Plot 42 20 [4135.156] Map Script: - City State 10 in Region -1 is located at Plot 22 40 [4135.156] Map Script: - City State 11 in Region -1 is located at Plot 15 54 [4135.156] Map Script: - City State 12 in Region -1 is located at Plot 49 42 [4135.156] Map Script: - City State 13 in Region -1 is located at Plot 76 6 [4135.156] Map Script: - City State 14 in Region -1 is located at Plot 49 58 [4135.156] Map Script: - City State 15 in Region -1 is located at Plot 32 28 [4135.156] Map Script: - City State 16 in Region -1 is located at Plot 46 23 [4135.156] Map Script: - [4135.156] Map Script: - - - - - [4135.156] Map Script: - [4135.156] Map Script: --- Table of Final Results, Resource Distribution --- [4135.156] Map Script: - [4135.156] Map Script: - LUXURY Resources - [4135.156] Map Script: 13 Whale...: 5 [4135.156] Map Script: 14 Pearls..: 0 [4135.156] Map Script: 15 Gold....: 10 [4135.156] Map Script: 16 Silver..: 1 [4135.156] Map Script: 17 Gems....: 5 [4135.156] Map Script: 18 Marble..: 1 [4135.156] Map Script: 19 Ivory...: 0 [4135.156] Map Script: 20 Fur.....: 8 [4135.156] Map Script: 21 Dye.....: 0 [4135.156] Map Script: 22 Spices..: 0 [4135.156] Map Script: 23 Silk....: 8 [4135.156] Map Script: 24 Sugar...: 0 [4135.156] Map Script: 25 Cotton..: 0 [4135.156] Map Script: 26 Wine....: 8 [4135.156] Map Script: 27 Incense.: 0 [4135.156] Map Script: - Expansion LUXURY Resources - [4135.156] Map Script: 30 Copper..: 8 [4135.156] Map Script: 31 Salt....: 8 [4135.156] Map Script: 32 Crab....: 3 [4135.156] Map Script: 33 Truffles: 8 [4135.156] Map Script: 34 Citrus..: 6 [4135.156] Map Script: 41 Cocoa...: 8 [4135.156] Map Script: - Mod LUXURY Resources - [4135.156] Map Script: 43 Coffee..: 3 [4135.156] Map Script: 44 Tea.....: 0 [4135.156] Map Script: 45 Tobacco.: 0 [4135.156] Map Script: 46 Amber...: 5 [4135.156] Map Script: 47 Jade....: 0 [4135.156] Map Script: 48 Olives..: 0 [4135.156] Map Script: 49 Perfume.: 0 [4135.156] Map Script: 50 Coral...: 0 [4135.156] Map Script: 51 Lapis...: 5 [4135.156] Map Script: - [4135.156] Map Script: + TOTAL.Lux: 100 [4135.156] Map Script: - [4135.156] Map Script: - STRATEGIC Resources - [4135.156] Map Script: 0 Iron....: 68 [4135.156] Map Script: 1 Horse...: 52 [4135.156] Map Script: 2 Coal....: 79 [4135.156] Map Script: 3 Oil.....: 132 [4135.156] Map Script: 4 Aluminum: 34 [4135.156] Map Script: 5 Uranium.: 28 [4135.156] Map Script: - [4135.156] Map Script: - BONUS Resources - [4135.156] Map Script: 6 Wheat...: 13 [4135.156] Map Script: 7 Cow.....: 9 [4135.156] Map Script: 8 Sheep...: 12 [4135.156] Map Script: 9 Deer....: 30 [4135.156] Map Script: 10 Banana..: 12 [4135.156] Map Script: 11 Fish....: 71 [4135.156] Map Script: 12 Stone...: 15 [4135.156] Map Script: 40 Bison...: 6 [4135.156] Map Script: - [4135.156] Map Script: ----------------------------------------------------- [4135.156] Map Script: ------------------------------- [4135.156] Map Script: Map Generation - Adding Goodies [4135.187] Map Script: ------------------------------- [4135.187] Map Script: Determining continents for art purposes (MapGenerator.Lua) [4136.000] LoadScreen: GameInfo.PolicyBranchTypes[-1] is undefined [4147.906] CivilopediaScreen: This is the modded CivilopediaScreen.lua from 'CBP' [4147.906] EUI_context: ================================================================================================== [4147.906] EUI_context: EUI CONTEXT LuaContext: 1BF6DE10 [4147.906] EUI_context: ================================================================================================== [4147.921] EUI_context: Active DLC: 293C1EE3-1176-44F6-AC1F-59663826DE74 Genghis Khan's Mongolia [4147.921] EUI_context: Active DLC: B685D5DE-7CCA-4E75-81B4-2F60754E6330 Isabella's Spain and Pachacuti's Incan Empire [4147.921] EUI_context: Active DLC: ECF7C605-BA11-4CAC-8D80-D71306AAC471 Kamehameha's Polynesian Empire [4147.921] EUI_context: Active DLC: B3030D39-C0D8-4BC7-91B1-7AD1CAF585AB Harald Bluetooth's Denmark [4147.921] EUI_context: Active DLC: 112C22B2-5308-42B6-B734-171CCAB3037B Sejong The Great's Korea [4147.921] EUI_context: Active DLC: BBB0D085-A0B1-4475-B007-3E549CF3ADC3 Wonders of the Ancient World [4147.921] EUI_context: Active DLC: EA67AED5-5859-4875-BF3A-360FE9E55D1B Conquest of the New World Deluxe [4147.921] EUI_context: Active DLC: 7459BA32-5764-44AE-8E95-01AD0E0EFD48 Nebuchadnezzar's Babylon [4147.921] EUI_context: Active DLC: 3F49DF54-68B6-44D1-A930-A168628FAA59 Explorers Map Pack [4147.921] EUI_context: Active DLC: 0E3751A1-F840-4E1B-9706-519BF484E59D Gods & Kings Expansion Pack [4147.921] EUI_context: Active DLC: 6DA07636-4123-4018-B643-6575B4EC336B Brave New World Expansion Pack [4147.921] EUI_context: Active DLC: 8871E748-29A4-4910-8C57-8C99E32D0167 Upgrade Data 1 [4147.921] EUI_context: Disabled: CBE91AF6-0683-4326-BC77-58BB489E509F Tablet Data 1 [4147.921] EUI_context: Active MOD: d1b6328c-ff44-4b0d-aad7-c657f83610cd (1) Community Patch Version 79 [4147.921] EUI_context: Active MOD: 8411a7a8-dad3-4622-a18e-fcc18324c799 (2) Community Balance Overhaul Version 13 [4147.921] EUI_context: Active MOD: eead0050-1e3f-4178-a91f-26cf1881ac39 (3) City-State Diplomacy Mod for CBP Version 27 [4147.921] EUI_context: Active MOD: c7bf7064-d1b1-4708-9e93-7a1560868582 (4) C4DF - CBP Version 11 [4147.921] EUI_context: Active MOD: be2d13ee-d18d-410e-8f04-7cd19cd99a98 (5) More Luxuries - CBO Edition (5-14b) Version 155 [4147.921] EUI_context: Active MOD: 24923240-e4fb-4bf6-8f0e-6e5b6cf4d3c2 (6a) Community Balance Overhaul - Compatibility Files (EUI) Version 1 [4147.921] EUI_context: Active MOD: ef8387f0-b053-4c84-90ce-c3c5cb21a580 (7) Community Events Version 1 [4147.921] EUI_context: ================================================================================================== [4148.093] CivilopediaScreen: SetSelectedCategory(12) [4148.093] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList [4148.109] CivilopediaScreen: SetSelectedCategory(1) [4148.109] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList [4148.125] ResourceIconManager: This is the modded ResourceTooltipGenerator from CBP [4148.156] MiniMapPanel: This is the modded MiniMapPanel from 'UI - Overlay Antiquities' [4148.156] OverlayAntiquities_MiniMapOverlayHook: Adding Antiquities to group other [4148.171] CityList: This is the modded CityList from CBP [4148.265] SimpleDiploTrade: This is the modded TradeLogic from CBP- C4DF [4148.328] EnemyUnitPanel: This is the modded EnemyUnitPanel from CBP [4148.359] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua [4148.359] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua [4148.453] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua [4148.453] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua [4148.453] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua [4148.453] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua [4148.453] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua [4148.453] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua [4148.453] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua [4148.453] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua [4148.453] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua [4148.453] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua [4148.453] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua [4148.453] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua [4148.453] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua [4148.453] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua [4148.453] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua [4148.453] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua [4148.453] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua [4148.453] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua [4148.453] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua [4148.453] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua [4148.453] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua [4148.453] DeclareWarPopup: This is the modded DeclareWarPopup from CBP - C4DF [4148.468] SocialPolicyPopup: This is the modded SocialPolicyPopup from CBP [4148.531] CityStateDiploPopup: This is the modded CityStateStatusHelper from EUI - CBP- CSD [4148.578] EconomicGeneralInfo: This is the modded EconomicGeneralInfo from CBP [4148.578] EconomicGeneralInfo: Total Units - 2 [4148.578] EconomicGeneralInfo: Maint Free Units - 0 [4148.578] EconomicGeneralInfo: Paid Units - 2 [4148.578] EconomicGeneralInfo: Total Units - 2 [4148.578] EconomicGeneralInfo: Maint Free Units - 0 [4148.578] EconomicGeneralInfo: Paid Units - 2 [4148.593] DiploCurrentDeals: This is the modded TradeLogic from CBP- C4DF [4148.625] DiploRelationships: This is the modded CityStateStatusHelper from EUI - CBP- CSD [4155.515] ChoosePantheonPopup: -252 [4155.515] ChoosePantheonPopup: 963 [4155.515] ChoosePantheonPopup: 711 [4155.531] EspionageOverview: This is the modded EspionageOverview from CBP [4155.531] EspionageOverview: This is the modded CityStateStatusHelper from EUI - CBP- CSD [4155.546] ChooseMayaBonus: This is the modded ChooseMayaBonuws from 'CBP' [4155.562] LeagueOverview: This is the modded LeagueOverview from CBP [4155.593] ChooseIdeologyPopup: -252 [4155.593] ChooseIdeologyPopup: 963 [4155.593] ChooseIdeologyPopup: 711 [4155.593] ChooseInternationalTradeRoutePopup: This is the modded ChooseInternationalTradeRoutePopup from 'UI - Trade Route Enhancements' [4155.593] ChooseInternationalTradeRoutePopup: This is the modded TradeRouteHelpers from CBP [4155.609] CultureOverview: This is the modded CultureOverview from CBP [4155.625] CultureOverview: Non-Wonder Great Work buildings [4155.625] CultureOverview: 121:BUILDINGCLASS_AMPHITHEATER/BUILDING_AMPHITHEATER: 1x GW / Generic (4,1) [4155.625] CultureOverview: 177:BUILDINGCLASS_AMPHITHEATER/BUILDING_ODEON: 1x GW / CIVILIZATION_GREECE (4,1) [4155.625] CultureOverview: 116:BUILDINGCLASS_CIRCUS/BUILDING_CEILIDH_HALL: 1x GW / CIVILIZATION_CELTS (5,7) [4155.625] CultureOverview: 30:BUILDINGCLASS_OPERA_HOUSE/BUILDING_OPERA_HOUSE: 1x GW / Generic (8,5) [4155.625] CultureOverview: 31:BUILDINGCLASS_MUSEUM/BUILDING_MUSEUM: 2x GW+T / Generic (10,1) [4155.625] CultureOverview: 32:BUILDINGCLASS_BROADCAST_TOWER/BUILDING_BROADCAST_TOWER: 2x GW+T / Generic (12,4) [4155.625] CultureOverview: 137:BUILDINGCLASS_CATHEDRAL/BUILDING_CATHEDRAL: 1x GW / Generic (no tech) [4155.625] CultureOverview: 138:BUILDINGCLASS_MOSQUE/BUILDING_MOSQUE: 1x GW / Generic (no tech) [4155.625] CultureOverview: 139:BUILDINGCLASS_PAGODA/BUILDING_PAGODA: 1x GW / Generic (no tech) [4155.625] CultureOverview: 163:BUILDINGCLASS_CHURCH/BUILDING_CHURCH: 1x GW / Generic (no tech) [4155.625] CultureOverview: 164:BUILDINGCLASS_MANDIR/BUILDING_MANDIR: 1x GW / Generic (no tech) [4155.625] CultureOverview: 165:BUILDINGCLASS_SYNAGOGUE/BUILDING_SYNAGOGUE: 1x GW / Generic (no tech) [4155.625] ChooseTradeUnitNewHome: This is the modded ChooseTradeUnitNewHome from 'UI - Trade Route Enhancements' [4155.640] TradeRouteOverview: This is the modded TradeRouteOverview from 'UI - Trade Route Enhancements' [4155.640] TradeRouteOverview: This is the modded TradeRouteHelpers from CBP [4155.750] InGame: This is the modded Bombardment from 'Global - City Bombard Range' [4155.750] EventChoicePopupCity: This is the City Event Popup Manager from CBP [4155.765] EventChoicePopup: This is the Event Popup Manager from CBP [4155.796] GlobalArchaeologistDigSites: This is the 'Global - Archaeologist Dig Sites' mod script. [4155.796] GlobalCityBombardRange: This is the 'Global - City Bombard Range' mod script. [4155.812] VassalageOverview: This is the VassalageOverview.lua for C4DF - CP [4155.890] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP - C4DF [4155.906] DiploTrade: This is the modded TradeLogic from CBP- C4DF [4156.015] AdvisorInfoPopup: Closing Advisor Info [4156.015] Demographics: Dequeuing demographics [4156.015] Demographics: Dequeuing demographics [4157.515] PlotHelpManager: Loading EUI plot help LuaContext: 1BB49AB0 141.025
| _ | | | || | | | __| | | \/ | _ _
| |) | |/ | | || |/ \ | ' | |\/| |/ | '_ \ / _
|/ ` |/ \ '|
| /| | () | || _ | / | |) | | | | (| | | | | (| | (| | / |
|| ||_/ || ||__|| ./|| ||,|| |_|_,|, |||
|| |/
[4157.515] PlotHelpManager: This is the modded ResourceTooltipGenerator from CBP
[4157.515] PlotHelpManager: found default work rate 100
[4157.515] PlotHelpManager: Finished loading EUI plot help 141.026
[4157.515] CityBannerManager: Loading EUI city banners LuaContext: 1BCE7D30 141.026
/ () | | ) _ _ _ | \/ |
| | | | | | | | \ / ` | ' | ' \ / \ '| |\/| |/ ` | ' \ / `|/ ` |/ _ \ '|
| |**| | || || | |) | (_| | | | | | | | _/ | | | | | (| | | | | (| | (| | / |
|_||, |__/ ,|| ||| |||| || ||**,|| ||_,|, |**||
|_**/ |___/
[4157.515] CityBannerManager: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[4157.515] CityBannerManager: Finished loading EUI city banners 141.028
[4157.515] UnitPanel: Loading EUI unit panel LuaContext: 1BF731A0 141.028
| | | |_ () || _ \ **| | | | | | ' | | | |) / ` | ' \ / \ | | || | | | | | || / (_| | | | | / | **/|| |||_|| ,|| |||_| [4157.531] UnitPanel: Finished loading EUI unit panel 141.045 [4157.531] NotificationPanel: Loading EUI notification panel LuaContext: 1BFEED30 141.045
| \ | | | |()/ () | |() _ | _ \ **| |
| | |/ | _| | || |/ / _| __| |/ _ | '_ | |_) / _
| ' \ / \ |
| |\ | () | || | | | (| (| | || | (_) | | | | / (_| | | | | _/ |
|| _|_/ _||| ||_**,_||_|/|| ||| ,|| |_|__||
[4157.531] NotificationPanel: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[4157.546] NotificationPanel: Finished loading EUI notification panel 141.058
[4157.546] CityView: Loading EUI city view LuaContext: 1BB59AA0 141.058
/ () | \ \ / (_) ___ | | | | | | | \ \ / /| |/ \ \ /\ / / | || | || || |\ V / | | **/\ V V / **|||, | _/ ||| // |/ [4157.546] CityView: Finished loading EUI city view 141.061 [4157.546] TechTree: Loading EUI tech tree LuaContext: 1BB594A0 141.061
| | **| || | | |/ _ \/ | ' | || '**/ \/ _ \ | | / (| | | | || | | / _/ ||_|**|| ||||| **|_| [4157.640] TechTree: Finished loading EUI tech tree 141.15 [4157.640] TopPanel: Loading EUI top panel LuaContext: 1BB576A0 141.15
| | _ _ | \ **| | | |/ | ' | |) / ` | ' \ / \ | | | () | |_) | _/ (| | | | | / | ||_/| ./|| **,|| |_|__|| |_| [4157.640] TopPanel: Finished loading EUI top panel 141.152 [4170.343] UnitPanel: GameInfo.Features[-1] is undefined [4172.703] CityView: GameInfo.PolicyBranchTypes[-1] is undefined [4214.218] TurnProcessing: Hiding TurnProcessing [4222.671] TurnProcessing: Hiding TurnProcessing [4229.296] TurnProcessing: Hiding TurnProcessing [4235.093] TurnProcessing: Hiding TurnProcessing [4247.765] TurnProcessing: Hiding TurnProcessing [4257.781] TurnProcessing: Hiding TurnProcessing [4265.812] TurnProcessing: Hiding TurnProcessing [4266.875] ActionInfoPanel: UI thinks that we can't end turn, but the notification system disagrees [4276.390] TurnProcessing: Hiding TurnProcessing [4287.796] TurnProcessing: Hiding TurnProcessing [4298.890] TurnProcessing: Hiding TurnProcessing [4308.671] TurnProcessing: Hiding TurnProcessing [4318.546] TurnProcessing: Hiding TurnProcessing [4327.734] TurnProcessing: Hiding TurnProcessing [4340.906] TurnProcessing: Hiding TurnProcessing [4353.015] TurnProcessing: Hiding TurnProcessing [4363.000] TurnProcessing: Hiding TurnProcessing [4373.328] TurnProcessing: Hiding TurnProcessing [4389.296] TurnProcessing: Hiding TurnProcessing [4399.578] TurnProcessing: Hiding TurnProcessing [4400.046] CivilopediaScreen: SetSelectedCategory(10) [4400.046] CivilopediaScreen: CivilopediaCategory[CategoryCivilizations].DisplayList [4400.062] CivilopediaScreen: CivilopediaCategory[CategoryCivilizations].SelectArticle [4400.078] CivilopediaScreen: SetSelectedCategory(10) [4400.078] CivilopediaScreen: CivilopediaCategory[CategoryCivilizations].SelectArticle [4401.281] CivilopediaScreen: CivilopediaCategory[CategoryCivilizations].SelectArticle [4421.031] TurnProcessing: Hiding TurnProcessing [4435.968] TurnProcessing: Hiding TurnProcessing [4448.390] TurnProcessing: Hiding TurnProcessing [4464.265] TurnProcessing: Hiding TurnProcessing [4474.843] TurnProcessing: Hiding TurnProcessing [4486.359] WhosWinningPopup: Number of dudes to roll from: 25 [4486.359] WhosWinningPopup: iRand: 22 [4486.359] WhosWinningPopup: strDudesName: TXT_KEY_DUDE_22 [4487.343] TurnProcessing: Hiding TurnProcessing [4493.890] EUI_context: Shutdown LuaContext: 1BF6DE10 [4496.890] LoadScreen: GameInfo.PolicyBranchTypes[-1] is undefined [4508.500] CivilopediaScreen: This is the modded CivilopediaScreen.lua from 'CBP' [4508.500] EUI_context: ================================================================================================== [4508.500] EUI_context: EUI CONTEXT LuaContext: 1BC5DA90 [4508.500] EUI_context: ================================================================================================== [4508.515] EUI_context: Active DLC: 293C1EE3-1176-44F6-AC1F-59663826DE74 Genghis Khan's Mongolia [4508.515] EUI_context: Active DLC: B685D5DE-7CCA-4E75-81B4-2F60754E6330 Isabella's Spain and Pachacuti's Incan Empire [4508.515] EUI_context: Active DLC: ECF7C605-BA11-4CAC-8D80-D71306AAC471 Kamehameha's Polynesian Empire [4508.515] EUI_context: Active DLC: B3030D39-C0D8-4BC7-91B1-7AD1CAF585AB Harald Bluetooth's Denmark [4508.515] EUI_context: Active DLC: 112C22B2-5308-42B6-B734-171CCAB3037B Sejong The Great's Korea [4508.515] EUI_context: Active DLC: BBB0D085-A0B1-4475-B007-3E549CF3ADC3 Wonders of the Ancient World [4508.515] EUI_context: Active DLC: EA67AED5-5859-4875-BF3A-360FE9E55D1B Conquest of the New World Deluxe [4508.515] EUI_context: Active DLC: 7459BA32-5764-44AE-8E95-01AD0E0EFD48 Nebuchadnezzar's Babylon [4508.515] EUI_context: Active DLC: 3F49DF54-68B6-44D1-A930-A168628FAA59 Explorers Map Pack [4508.515] EUI_context: Active DLC: 0E3751A1-F840-4E1B-9706-519BF484E59D Gods & Kings Expansion Pack [4508.515] EUI_context: Active DLC: 6DA07636-4123-4018-B643-6575B4EC336B Brave New World Expansion Pack [4508.515] EUI_context: Active DLC: 8871E748-29A4-4910-8C57-8C99E32D0167 Upgrade Data 1 [4508.515] EUI_context: Disabled: CBE91AF6-0683-4326-BC77-58BB489E509F Tablet Data 1 [4508.515] EUI_context: Active MOD: d1b6328c-ff44-4b0d-aad7-c657f83610cd (1) Community Patch Version 79 [4508.515] EUI_context: Active MOD: 8411a7a8-dad3-4622-a18e-fcc18324c799 (2) Community Balance Overhaul Version 13 [4508.515] EUI_context: Active MOD: eead0050-1e3f-4178-a91f-26cf1881ac39 (3) City-State Diplomacy Mod for CBP Version 27 [4508.515] EUI_context: Active MOD: c7bf7064-d1b1-4708-9e93-7a1560868582 (4) C4DF - CBP Version 11 [4508.515] EUI_context: Active MOD: be2d13ee-d18d-410e-8f04-7cd19cd99a98 (5) More Luxuries - CBO Edition (5-14b) Version 155 [4508.515] EUI_context: Active MOD: 24923240-e4fb-4bf6-8f0e-6e5b6cf4d3c2 (6a) Community Balance Overhaul - Compatibility Files (EUI) Version 1 [4508.515] EUI_context: Active MOD: ef8387f0-b053-4c84-90ce-c3c5cb21a580 (7) Community Events Version 1 [4508.515] EUI_context: ================================================================================================== [4508.609] CivilopediaScreen: SetSelectedCategory(12) [4508.609] CivilopediaScreen: CivilopediaCategory[CategoryTerrain].DisplayList [4508.625] CivilopediaScreen: SetSelectedCategory(1) [4508.625] CivilopediaScreen: CivilopediaCategory[CategoryHomePage].DisplayList [4508.640] ResourceIconManager: This is the modded ResourceTooltipGenerator from CBP [4508.671] MiniMapPanel: This is the modded MiniMapPanel from 'UI - Overlay Antiquities' [4508.671] OverlayAntiquities_MiniMapOverlayHook: Adding Antiquities to group other [4508.687] CityList: This is the modded CityList from CBP [4508.765] SimpleDiploTrade: This is the modded TradeLogic from CBP- C4DF [4508.828] EnemyUnitPanel: This is the modded EnemyUnitPanel from CBP [4508.859] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion2\Tutorial\Lua\TutorialInclude_Expansion2.lua [4508.859] Tutorial: Loaded Additional Tutorial checks - Assets\DLC\Expansion\Tutorial\lua\TutorialInclude_Expansion1.lua [4508.953] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua [4508.953] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua [4508.953] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\PuppetCityPopup.lua [4508.953] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarPlunderTradeRoutePopup.lua [4508.953] GenericPopup: Loaded Popup - Assets\DLC\Expansion2\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua [4508.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmImprovementRebuildPopup.lua [4508.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\NetworkKickedPopup.lua [4508.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\CityPlotManagementPopup.lua [4508.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCommandPopup.lua [4508.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivEnterTerritoryPopup.lua [4508.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\LiberateMinorPopup.lua [4508.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ReturnCivilianPopup.lua [4508.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\AnnexCityPopup.lua [4508.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarMovePopup.lua [4508.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\BarbarianRansomPopup.lua [4508.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmGiftPopup.lua [4508.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmCityTaskPopup.lua [4508.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\PuppetCityPopup.lua [4508.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\DeclareWarRangeStrikePopup.lua [4508.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\ConfirmPolicyBranchPopup.lua [4508.953] GenericPopup: Loaded Popup - Assets\UI\InGame\PopupsGeneric\MinorCivGoldPopup.lua [4508.953] DeclareWarPopup: This is the modded DeclareWarPopup from CBP - C4DF [4508.968] SocialPolicyPopup: This is the modded SocialPolicyPopup from CBP [4509.046] CityStateDiploPopup: This is the modded CityStateStatusHelper from EUI - CBP- CSD [4509.078] EconomicGeneralInfo: This is the modded EconomicGeneralInfo from CBP [4509.078] EconomicGeneralInfo: Total Units - 1 [4509.078] EconomicGeneralInfo: Maint Free Units - 0 [4509.078] EconomicGeneralInfo: Paid Units - 1 [4509.078] EconomicGeneralInfo: Total Units - 1 [4509.078] EconomicGeneralInfo: Maint Free Units - 0 [4509.078] EconomicGeneralInfo: Paid Units - 1 [4509.093] DiploCurrentDeals: This is the modded TradeLogic from CBP- C4DF [4509.140] DiploRelationships: This is the modded CityStateStatusHelper from EUI - CBP- CSD [4516.093] ChoosePantheonPopup: -252 [4516.093] ChoosePantheonPopup: 963 [4516.093] ChoosePantheonPopup: 711 [4516.109] EspionageOverview: This is the modded EspionageOverview from CBP [4516.109] EspionageOverview: This is the modded CityStateStatusHelper from EUI - CBP- CSD [4516.140] ChooseMayaBonus: This is the modded ChooseMayaBonuws from 'CBP' [4516.171] LeagueOverview: This is the modded LeagueOverview from CBP [4516.187] ChooseIdeologyPopup: -252 [4516.187] ChooseIdeologyPopup: 963 [4516.187] ChooseIdeologyPopup: 711 [4516.203] ChooseInternationalTradeRoutePopup: This is the modded ChooseInternationalTradeRoutePopup from 'UI - Trade Route Enhancements' [4516.203] ChooseInternationalTradeRoutePopup: This is the modded TradeRouteHelpers from CBP [4516.203] CultureOverview: This is the modded CultureOverview from CBP [4516.203] CultureOverview: Non-Wonder Great Work buildings [4516.203] CultureOverview: 121:BUILDINGCLASS_AMPHITHEATER/BUILDING_AMPHITHEATER: 1x GW / Generic (4,1) [4516.203] CultureOverview: 177:BUILDINGCLASS_AMPHITHEATER/BUILDING_ODEON: 1x GW / CIVILIZATION_GREECE (4,1) [4516.203] CultureOverview: 116:BUILDINGCLASS_CIRCUS/BUILDING_CEILIDH_HALL: 1x GW / CIVILIZATION_CELTS (5,7) [4516.203] CultureOverview: 30:BUILDINGCLASS_OPERA_HOUSE/BUILDING_OPERA_HOUSE: 1x GW / Generic (8,5) [4516.203] CultureOverview: 31:BUILDINGCLASS_MUSEUM/BUILDING_MUSEUM: 2x GW+T / Generic (10,1) [4516.203] CultureOverview: 32:BUILDINGCLASS_BROADCAST_TOWER/BUILDING_BROADCAST_TOWER: 2x GW+T / Generic (12,4) [4516.203] CultureOverview: 137:BUILDINGCLASS_CATHEDRAL/BUILDING_CATHEDRAL: 1x GW / Generic (no tech) [4516.203] CultureOverview: 138:BUILDINGCLASS_MOSQUE/BUILDING_MOSQUE: 1x GW / Generic (no tech) [4516.203] CultureOverview: 139:BUILDINGCLASS_PAGODA/BUILDING_PAGODA: 1x GW / Generic (no tech) [4516.203] CultureOverview: 163:BUILDINGCLASS_CHURCH/BUILDING_CHURCH: 1x GW / Generic (no tech) [4516.203] CultureOverview: 164:BUILDINGCLASS_MANDIR/BUILDING_MANDIR: 1x GW / Generic (no tech) [4516.203] CultureOverview: 165:BUILDINGCLASS_SYNAGOGUE/BUILDING_SYNAGOGUE: 1x GW / Generic (no tech) [4516.218] ChooseTradeUnitNewHome: This is the modded ChooseTradeUnitNewHome from 'UI - Trade Route Enhancements' [4516.234] TradeRouteOverview: This is the modded TradeRouteOverview from 'UI - Trade Route Enhancements' [4516.234] TradeRouteOverview: This is the modded TradeRouteHelpers from CBP [4516.343] InGame: This is the modded Bombardment from 'Global - City Bombard Range' [4516.359] EventChoicePopupCity: This is the City Event Popup Manager from CBP [4516.359] EventChoicePopup: This is the Event Popup Manager from CBP [4516.406] GlobalArchaeologistDigSites: This is the 'Global - Archaeologist Dig Sites' mod script. [4516.406] GlobalCityBombardRange: This is the 'Global - City Bombard Range' mod script. [4516.406] VassalageOverview: This is the VassalageOverview.lua for C4DF - CP [4516.484] DiscussionDialog: This is the modded DiscussionDialog.lua from CBP - C4DF [4516.484] DiploTrade: This is the modded TradeLogic from CBP- C4DF [4516.593] AdvisorInfoPopup: Closing Advisor Info [4516.593] Demographics: Dequeuing demographics [4516.593] Demographics: Dequeuing demographics [4518.281] PlotHelpManager: Loading EUI plot help LuaContext: 1C5840C0 501.799
| _ | | | || | | | __| | | \/ | _ _
| |) | |/ | | || |/ \ | ' | |\/| |/ | '_ \ / _
|/ ` |/ \ '|
| /| | () | || _ | / | |) | | | | (| | | | | (| | (| | / |
|| ||_/ || ||__|| ./|| ||,|| |_|_,|, |||
|| |/
[4518.281] PlotHelpManager: This is the modded ResourceTooltipGenerator from CBP
[4518.281] PlotHelpManager: found default work rate 100
[4518.281] PlotHelpManager: Finished loading EUI plot help 501.801
[4518.281] CityBannerManager: Loading EUI city banners LuaContext: 1C553DE0 501.801
/ () | | ) _ _ _ | \/ |
| | | | | | | | \ / ` | ' | ' \ / \ '| |\/| |/ ` | ' \ / `|/ ` |/ _ \ '|
| |**| | || || | |) | (_| | | | | | | | _/ | | | | | (| | | | | (| | (| | / |
|_||, |__/ ,|| ||| |||| || ||**,|| ||_,|, |**||
|_**/ |___/
[4518.281] CityBannerManager: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[4518.296] CityBannerManager: Finished loading EUI city banners 501.804
[4518.296] UnitPanel: Loading EUI unit panel LuaContext: 1BC94020 501.804
| | | |_ () || _ \ **| | | | | | ' | | | |) / ` | ' \ / \ | | || | | | | | || / (_| | | | | / | **/|| |||_|| ,|| |||_| [4518.312] UnitPanel: Finished loading EUI unit panel 501.829 [4518.312] NotificationPanel: Loading EUI notification panel LuaContext: 1BB588A0 501.829
| \ | | | |()/ () | |() _ | _ \ **| |
| | |/ | _| | || |/ / _| __| |/ _ | '_ | |_) / _
| ' \ / \ |
| |\ | () | || | | | (| (| | || | (_) | | | | / (_| | | | | _/ |
|| _|_/ _||| ||_**,_||_|/|| ||| ,|| |_|__||
[4518.312] NotificationPanel: This is the modded CityStateStatusHelper from EUI - CBP- CSD
[4518.328] NotificationPanel: Finished loading EUI notification panel 501.848
[4518.328] CityView: Loading EUI city view LuaContext: 1C553270 501.848
/ () | \ \ / (_) ___ | | | | | | | \ \ / /| |/ \ \ /\ / / | || | || || |\ V / | | **/\ V V / **|||, | _/ ||| // |/ [4518.343] CityView: Finished loading EUI city view 501.851 [4518.343] TechTree: Loading EUI tech tree LuaContext: 1C552CD0 501.851
| | **| || | | |/ _ \/ | ' | || '**/ \/ _ \ | | / (| | | | || | | / _/ ||_|**|| ||||| **|_| [4518.484] TechTree: Finished loading EUI tech tree 501.993 [4518.484] TopPanel: Loading EUI top panel LuaContext: 1BC5BC90 501.993
| | _ _ | \ **| | | |/ | ' | |) / ` | ' \ / \ | | | () | |_) | _/ (| | | | | / | ||_/| ./|| **,|| |_|__|| |_| [4518.484] TopPanel: Finished loading EUI top panel 501.995 [4536.703] PlotHelpManager: GameInfo.PolicyBranchTypes[-1] is undefined [4549.359] TurnProcessing: Hiding TurnProcessing [4555.890] TurnProcessing: Hiding TurnProcessing [4567.828] TurnProcessing: Hiding TurnProcessing [4576.640] TurnProcessing: Hiding TurnProcessing [4631.437] TurnProcessing: Hiding TurnProcessing [4638.671] TurnProcessing: Hiding TurnProcessing [4650.281] TurnProcessing: Hiding TurnProcessing [4661.078] TurnProcessing: Hiding TurnProcessing [4672.156] TurnProcessing: Hiding TurnProcessing [4686.281] TurnProcessing: Hiding TurnProcessing [4696.640] TurnProcessing: Hiding TurnProcessing [4716.390] TurnProcessing: Hiding TurnProcessing [4728.875] TurnProcessing: Hiding TurnProcessing [4747.046] TurnProcessing: Hiding TurnProcessing [4756.281] TurnProcessing: Hiding TurnProcessing [4771.265] TurnProcessing: Hiding TurnProcessing [4783.609] TurnProcessing: Hiding TurnProcessing [4800.140] TurnProcessing: Hiding TurnProcessing [4818.234] TurnProcessing: Hiding TurnProcessing [4819.296] InGame: OnInterfaceModeChanged [4819.296] InGame: oldInterfaceMode: 1 [4819.296] InGame: newInterfaceMode: 21 [4819.296] InGame: OnInterfaceModeChanged [4819.296] InGame: oldInterfaceMode: 21 [4819.296] InGame: newInterfaceMode: 1 [4819.296] InGame: OnInterfaceModeChanged [4819.296] InGame: oldInterfaceMode: 1 [4819.296] InGame: newInterfaceMode: 21 [4819.734] InGame: OnInterfaceModeChanged [4819.734] InGame: oldInterfaceMode: 21 [4819.734] InGame: newInterfaceMode: 1 [4832.531] ActionInfoPanel: Player's turn not active [4839.609] TurnProcessing: Hiding TurnProcessing [4856.796] TurnProcessing: Hiding TurnProcessing [4865.640] TurnProcessing: Hiding TurnProcessing [4876.031] TurnProcessing: Hiding TurnProcessing [4881.125] WhosWinningPopup: Number of dudes to roll from: 25 [4881.125] WhosWinningPopup: iRand: 6 [4881.125] WhosWinningPopup: strDudesName: TXT_KEY_DUDE_6 [4882.125] TurnProcessing: Hiding TurnProcessing [4891.062] TurnProcessing: Hiding TurnProcessing [4903.046] TurnProcessing: Hiding TurnProcessing [4919.187] TurnProcessing: Hiding TurnProcessing [4938.687] TurnProcessing: Hiding TurnProcessing [4955.078] TurnProcessing: Hiding TurnProcessing [4967.515] TurnProcessing: Hiding TurnProcessing [5148.671] TurnProcessing: Hiding TurnProcessing [5164.015] TurnProcessing: Hiding TurnProcessing [5198.937] TurnProcessing: Hiding TurnProcessing [5210.812] TurnProcessing: Hiding TurnProcessing [5222.453] TurnProcessing: Hiding TurnProcessing [5232.984] TurnProcessing: Hiding TurnProcessing [5241.343] TurnProcessing: Hiding TurnProcessing [5252.812] TurnProcessing: Hiding TurnProcessing [5272.375] TurnProcessing: Hiding TurnProcessing [5294.890] TurnProcessing: Hiding TurnProcessing [5305.296] TurnProcessing: Hiding TurnProcessing [5342.671] TurnProcessing: Hiding TurnProcessing [5362.656] TurnProcessing: Hiding TurnProcessing [5382.921] TurnProcessing: Hiding TurnProcessing [5398.828] TurnProcessing: Hiding TurnProcessing [5420.000] TurnProcessing: Hiding TurnProcessing [5445.843] TurnProcessing: Hiding TurnProcessing [5458.390] DiscussionDialog: Handling LeaderMessage: 25, Your continued expansion is intolerable, and must be ceased immediately. [5461.187] DiscussionDialog: Handling LeaderMessage: 12, Great. It is settled, then. [5466.609] TurnProcessing: Hiding TurnProcessing [5494.031] WhosWinningPopup: Number of dudes to roll from: 25 [5494.031] WhosWinningPopup: iRand: 7 [5494.031] WhosWinningPopup: strDudesName: TXT_KEY_DUDE_7 [5494.031] WhosWinningPopup: Progress Screen: Can't display Cultural Influence because no player has influence over another! [5494.031] WhosWinningPopup: Progress Screen: Can't display wonders because there are less than 2 in the world! [5494.921] TurnProcessing: Hiding TurnProcessing [5513.062] DiscussionDialog: Handling LeaderMessage: 25, Your continued expansion is intolerable, and must be ceased immediately. [5514.828] DiscussionDialog: Handling LeaderMessage: 12, I hope that this is the last time we have to discuss this. [5520.468] TurnProcessing: Hiding TurnProcessing [5534.890] TurnProcessing: Hiding TurnProcessing [5550.578] TurnProcessing: Hiding TurnProcessing [5566.281] TurnProcessing: Hiding TurnProcessing [5582.687] TurnProcessing: Hiding TurnProcessing [5617.250] TurnProcessing: Hiding TurnProcessing [5635.640] TurnProcessing: Hiding TurnProcessing [5648.703] WorldView: Blocked by moving camera [5649.437] TurnProcessing: Hiding TurnProcessing [5666.578] TurnProcessing: Hiding TurnProcessing [5685.734] TurnProcessing: Hiding TurnProcessing [5706.046] TurnProcessing: Hiding TurnProcessing [5727.921] TurnProcessing: Hiding TurnProcessing [5745.687] TurnProcessing: Hiding TurnProcessing [5760.078] TurnProcessing: Hiding TurnProcessing [5820.203] DiscussionDialog: Handling LeaderMessage: 12, Very well. [5828.546] TurnProcessing: Hiding TurnProcessing [5880.781] TurnProcessing: Hiding TurnProcessing [5893.671] TurnProcessing: Hiding TurnProcessing [5919.312] TurnProcessing: Hiding TurnProcessing [5946.437] TurnProcessing: Hiding TurnProcessing [5992.468] DiscussionDialog: Handling LeaderMessage: 12, Agreed. [6000.000] TurnProcessing: Hiding TurnProcessing [6018.765] TurnProcessing: Hiding TurnProcessing [6028.140] InGame: OnInterfaceModeChanged [6028.140] InGame: oldInterfaceMode: 1 [6028.140] InGame: newInterfaceMode: 6 [6028.937] InGame: OnInterfaceModeChanged [6028.937] InGame: oldInterfaceMode: 6 [6028.937] InGame: newInterfaceMode: 1 [6056.578] TurnProcessing: Hiding TurnProcessing [6064.609] TurnProcessing: Hiding TurnProcessing [6080.546] TurnProcessing: Hiding TurnProcessing [6111.703] WhosWinningPopup: Number of dudes to roll from: 25 [6111.703] WhosWinningPopup: iRand: 4 [6111.703] WhosWinningPopup: strDudesName: TXT_KEY_DUDE_4 [6114.531] TurnProcessing: Hiding TurnProcessing [6132.359] TurnProcessing: Hiding TurnProcessing [6149.750] TurnProcessing: Hiding TurnProcessing [6166.109] TurnProcessing: Hiding TurnProcessing [6194.562] TurnProcessing: Hiding TurnProcessing [6206.046] TurnProcessing: Hiding TurnProcessing [6228.609] TurnProcessing: Hiding TurnProcessing [6243.500] TurnProcessing: Hiding TurnProcessing [6274.078] TurnProcessing: Hiding TurnProcessing [6310.015] TurnProcessing: Hiding TurnProcessing [6324.906] InGame: OnInterfaceModeChanged [6324.906] InGame: oldInterfaceMode: 1 [6324.906] InGame: newInterfaceMode: 6 [6326.187] InGame: OnInterfaceModeChanged [6326.187] InGame: oldInterfaceMode: 6 [6326.187] InGame: newInterfaceMode: 1 [6348.359] DiscussionDialog: Handling LeaderMessage: 14, You have far too much faith in the goodwill of your neighbors. Your lack of an army makes you a juicy target. [6350.375] DiscussionDialog: Handling LeaderMessage: 12, Your words are sharp, but our swords are sharper. I shall cut out your vile tongue myself! [6356.859] TurnProcessing: Hiding TurnProcessing [6418.562] InGame: OnInterfaceModeChanged [6418.562] InGame: oldInterfaceMode: 1 [6418.562] InGame: newInterfaceMode: 6 [6420.750] InGame: OnInterfaceModeChanged [6420.750] InGame: oldInterfaceMode: 6 [6420.750] InGame: newInterfaceMode: 1 [6437.218] DiscussionDialog: Handling LeaderMessage: 28, This world can be cruel. Only with the assistance of others can we overcome it. Shall we announce to the world our Declaration of Friendship? [6438.546] DiscussionDialog: Handling LeaderMessage: 12, Excellent. [6440.640] DiscussionDialog: Handling LeaderMessage: 15, Your lands shall soon be mine![NEWLINE][NEWLINE](WAR DECLARED!) [6441.953] DiscussionDialog: Handling LeaderMessage: 12, ... [6448.296] TurnProcessing: Hiding TurnProcessing [6512.187] TurnProcessing: Hiding TurnProcessing [6600.281] TurnProcessing: Hiding TurnProcessing [6660.625] TurnProcessing: Hiding TurnProcessing [6667.390] InGame: OnInterfaceModeChanged [6667.390] InGame: oldInterfaceMode: 1 [6667.390] InGame: newInterfaceMode: 21 [6667.390] InGame: OnInterfaceModeChanged [6667.390] InGame: oldInterfaceMode: 21 [6667.390] InGame: newInterfaceMode: 1 [6667.390] InGame: OnInterfaceModeChanged [6667.390] InGame: oldInterfaceMode: 1 [6667.390] InGame: newInterfaceMode: 21 [6667.843] InGame: OnInterfaceModeChanged [6667.843] InGame: oldInterfaceMode: 21 [6667.843] InGame: newInterfaceMode: 1 [6740.390] TurnProcessing: Hiding TurnProcessing [6764.375] DiscussionDialog: DiploUIStateTypes.DIPLO_UI_STATE_WAR_DECLARED_BY_HUMAN [6764.375] DiscussionDialog: DiploUIStateTypes.DIPLO_UI_STATE_WAR_DECLARED_BY_HUMAN NOT activated in DiscussionDialog [6816.546] TurnProcessing: Hiding TurnProcessing [6862.453] TurnProcessing: Hiding TurnProcessing [6898.296] DiscussionDialog: Handling LeaderMessage: 12, That seems fair. [6903.484] TurnProcessing: Hiding TurnProcessing [6976.515] TurnProcessing: Hiding TurnProcessing [6989.921] InGame: OnInterfaceModeChanged [6989.921] InGame: oldInterfaceMode: 1 [6989.921] InGame: newInterfaceMode: 21 [6989.921] InGame: OnInterfaceModeChanged [6989.921] InGame: oldInterfaceMode: 21 [6989.921] InGame: newInterfaceMode: 1 [6989.921] InGame: OnInterfaceModeChanged [6989.921] InGame: oldInterfaceMode: 1 [6989.921] InGame: newInterfaceMode: 21 [6990.687] InGame: OnInterfaceModeChanged [6990.687] InGame: oldInterfaceMode: 21 [6990.687] InGame: newInterfaceMode: 1 [7053.609] TurnProcessing: Hiding TurnProcessing [7131.437] TurnProcessing: Hiding TurnProcessing [7152.031] DiscussionDialog: Handling LeaderMessage: 12, A fair agreement does both parties honor. Agreed. [7159.078] TurnProcessing: Hiding TurnProcessing [7203.281] TurnProcessing: Hiding TurnProcessing [7252.093] TurnProcessing: Hiding TurnProcessing [7309.625] WhosWinningPopup: Number of dudes to roll from: 25 [7309.625] WhosWinningPopup: iRand: 2 [7309.625] WhosWinningPopup: strDudesName: TXT_KEY_DUDE_2 [7310.453] TurnProcessing: Hiding TurnProcessing [7407.062] DiscussionDialog: Handling LeaderMessage: 12, Excellent idea! I was about to propose it myself! [7411.015] TurnProcessing: Hiding TurnProcessing [7461.562] DiscussionDialog: DiploUIStateTypes.DIPLO_UI_STATE_WAR_DECLARED_BY_HUMAN [7461.562] DiscussionDialog: DiploUIStateTypes.DIPLO_UI_STATE_WAR_DECLARED_BY_HUMAN NOT activated in DiscussionDialog [7484.109] TurnProcessing: Hiding TurnProcessing [7572.406] TurnProcessing: Hiding TurnProcessing [7582.171] DiscussionDialog: DiploUIStateTypes.DIPLO_UI_STATE_WAR_DECLARED_BY_HUMAN [7582.171] DiscussionDialog: DiploUIStateTypes.DIPLO_UI_STATE_WAR_DECLARED_BY_HUMAN NOT activated in DiscussionDialog [7651.781] TurnProcessing: Hiding TurnProcessing [7661.562] InGame: OnInterfaceModeChanged [7661.562] InGame: oldInterfaceMode: 1 [7661.562] InGame: newInterfaceMode: 21 [7661.562] InGame: OnInterfaceModeChanged [7661.562] InGame: oldInterfaceMode: 21 [7661.562] InGame: newInterfaceMode: 1 [7661.562] InGame: OnInterfaceModeChanged [7661.562] InGame: oldInterfaceMode: 1 [7661.562] InGame: newInterfaceMode: 21 [7661.968] InGame: OnInterfaceModeChanged [7661.968] InGame: oldInterfaceMode: 21 [7661.968] InGame: newInterfaceMode: 1 [7680.859] DiscussionDialog: DiploUIStateTypes.DIPLO_UI_STATE_WAR_DECLARED_BY_HUMAN [7680.859] DiscussionDialog: DiploUIStateTypes.DIPLO_UI_STATE_WAR_DECLARED_BY_HUMAN NOT activated in DiscussionDialog [7707.515] TurnProcessing: Hiding TurnProcessing [7709.734] InGame: OnInterfaceModeChanged [7709.734] InGame: oldInterfaceMode: 1 [7709.734] InGame: newInterfaceMode: 21 [7709.750] InGame: OnInterfaceModeChanged [7709.750] InGame: oldInterfaceMode: 21 [7709.750] InGame: newInterfaceMode: 1 [7709.750] InGame: OnInterfaceModeChanged [7709.750] InGame: oldInterfaceMode: 1 [7709.750] InGame: newInterfaceMode: 21 [7710.312] InGame: OnInterfaceModeChanged [7710.312] InGame: oldInterfaceMode: 21 [7710.312] InGame: newInterfaceMode: 1 [7795.031] TurnProcessing: Hiding TurnProcessing [7810.593] InGame: OnInterfaceModeChanged [7810.593] InGame: oldInterfaceMode: 1 [7810.593] InGame: newInterfaceMode: 21 [7810.593] InGame: OnInterfaceModeChanged [7810.593] InGame: oldInterfaceMode: 21 [7810.593] InGame: newInterfaceMode: 1 [7810.593] InGame: OnInterfaceModeChanged [7810.593] InGame: oldInterfaceMode: 1 [7810.593] InGame: newInterfaceMode: 21 [7811.234] InGame: OnInterfaceModeChanged [7811.234] InGame: oldInterfaceMode: 21 [7811.234] InGame: newInterfaceMode: 1 [7867.703] TurnProcessing: Hiding TurnProcessing [7871.281] DiscussionDialog: DiploUIStateTypes.DIPLO_UI_STATE_WAR_DECLARED_BY_HUMAN [7871.281] DiscussionDialog: DiploUIStateTypes.DIPLO_UI_STATE_WAR_DECLARED_BY_HUMAN NOT activated in DiscussionDialog [7878.187] InGame: OnInterfaceModeChanged [7878.187] InGame: oldInterfaceMode: 1 [7878.187] InGame: newInterfaceMode: 11 [7879.046] InGame: OnInterfaceModeChanged [7879.046] InGame: oldInterfaceMode: 11 [7879.046] InGame: newInterfaceMode: 1 [7879.984] InGame: OnInterfaceModeChanged [7879.984] InGame: oldInterfaceMode: 1 [7879.984] InGame: newInterfaceMode: 21 [7879.984] InGame: OnInterfaceModeChanged [7879.984] InGame: oldInterfaceMode: 21 [7879.984] InGame: newInterfaceMode: 1 [7879.984] InGame: OnInterfaceModeChanged [7879.984] InGame: oldInterfaceMode: 1 [7879.984] InGame: newInterfaceMode: 21 [7880.640] InGame: OnInterfaceModeChanged [7880.640] InGame: oldInterfaceMode: 21 [7880.640] InGame: newInterfaceMode: 1 [7901.156] InGame: OnInterfaceModeChanged [7901.156] InGame: oldInterfaceMode: 1 [7901.156] InGame: newInterfaceMode: 21 [7901.156] InGame: OnInterfaceModeChanged [7901.156] InGame: oldInterfaceMode: 21 [7901.156] InGame: newInterfaceMode: 1 [7901.156] InGame: OnInterfaceModeChanged [7901.156] InGame: oldInterfaceMode: 1 [7901.156] InGame: newInterfaceMode: 21 [7901.640] InGame: OnInterfaceModeChanged [7901.640] InGame: oldInterfaceMode: 21 [7901.640] InGame: newInterfaceMode: 1 [7961.281] TurnProcessing: Hiding TurnProcessing [7964.859] InGame: OnInterfaceModeChanged [7964.859] InGame: oldInterfaceMode: 1 [7964.859] InGame: newInterfaceMode: 21 [7964.859] InGame: OnInterfaceModeChanged [7964.859] InGame: oldInterfaceMode: 21 [7964.859] InGame: newInterfaceMode: 1 [7964.859] InGame: OnInterfaceModeChanged [7964.859] InGame: oldInterfaceMode: 1 [7964.859] InGame: newInterfaceMode: 21 [7965.828] InGame: OnInterfaceModeChanged [7965.828] InGame: oldInterfaceMode: 21 [7965.828] InGame: newInterfaceMode: 1 [7996.375] DiscussionDialog: DiploUIStateTypes.DIPLO_UI_STATE_WAR_DECLARED_BY_HUMAN [7996.375] DiscussionDialog: DiploUIStateTypes.DIPLO_UI_STATE_WAR_DECLARED_BY_HUMAN NOT activated in DiscussionDialog [8061.750] TurnProcessing: Hiding TurnProcessing [8156.765] TurnProcessing: Hiding TurnProcessing [8158.875] InGame: OnInterfaceModeChanged [8158.875] InGame: oldInterfaceMode: 1 [8158.875] InGame: newInterfaceMode: 21 [8158.875] InGame: OnInterfaceModeChanged [8158.875] InGame: oldInterfaceMode: 21 [8158.875] InGame: newInterfaceMode: 1 [8158.875] InGame: OnInterfaceModeChanged [8158.875] InGame: oldInterfaceMode: 1 [8158.875] InGame: newInterfaceMode: 21 [8159.671] InGame: OnInterfaceModeChanged [8159.671] InGame: oldInterfaceMode: 21 [8159.671] InGame: newInterfaceMode: 1 [8250.312] TurnProcessing: Hiding TurnProcessing [8266.171] DiscussionDialog: DiploUIStateTypes.DIPLO_UI_STATE_WAR_DECLARED_BY_HUMAN [8266.171] DiscussionDialog: DiploUIStateTypes.DIPLO_UI_STATE_WAR_DECLARED_BY_HUMAN NOT activated in DiscussionDialog [8271.765] InGame: OnInterfaceModeChanged [8271.765] InGame: oldInterfaceMode: 1 [8271.765] InGame: newInterfaceMode: 21 [8271.765] InGame: OnInterfaceModeChanged [8271.765] InGame: oldInterfaceMode: 21 [8271.765] InGame: newInterfaceMode: 1 [8271.765] InGame: OnInterfaceModeChanged [8271.765] InGame: oldInterfaceMode: 1 [8271.765] InGame: newInterfaceMode: 21 [8272.281] InGame: OnInterfaceModeChanged [8272.281] InGame: oldInterfaceMode: 21 [8272.281] InGame: newInterfaceMode: 1 [8341.765] TurnProcessing: Hiding TurnProcessing [8362.093] InGame: OnInterfaceModeChanged [8362.093] InGame: oldInterfaceMode: 1 [8362.093] InGame: newInterfaceMode: 21 [8362.093] InGame: OnInterfaceModeChanged [8362.093] InGame: oldInterfaceMode: 21 [8362.093] InGame: newInterfaceMode: 1 [8362.093] InGame: OnInterfaceModeChanged [8362.093] InGame: oldInterfaceMode: 1 [8362.093] InGame: newInterfaceMode: 21 [8364.843] InGame: OnInterfaceModeChanged [8364.843] InGame: oldInterfaceMode: 21 [8364.843] InGame: newInterfaceMode: 1 [8377.484] DiscussionDialog: Handling LeaderMessage: 12, Very well. [8384.250] InGame: OnInterfaceModeChanged [8384.250] InGame: oldInterfaceMode: 1 [8384.250] InGame: newInterfaceMode: 6 [8386.593] InGame: OnInterfaceModeChanged [8386.593] InGame: oldInterfaceMode: 6 [8386.593] InGame: newInterfaceMode: 1 [8430.750] DiscussionDialog: Handling LeaderMessage: 12, That seems fair. [8437.546] TurnProcessing: Hiding TurnProcessing [8478.703] InGame: OnInterfaceModeChanged [8478.703] InGame: oldInterfaceMode: 1 [8478.703] InGame: newInterfaceMode: 6 [8479.890] InGame: OnInterfaceModeChanged [8479.890] InGame: oldInterfaceMode: 6 [8479.890] InGame: newInterfaceMode: 1 [8531.406] TurnProcessing: Hiding TurnProcessing [8596.828] TurnProcessing: Hiding TurnProcessing [8686.546] DiscussionDialog: Handling LeaderMessage: 12, Very well. [8693.046] TurnProcessing: Hiding TurnProcessing [8750.046] InGame: OnInterfaceModeChanged [8750.046] InGame: oldInterfaceMode: 1 [8750.046] InGame: newInterfaceMode: 6 [8750.765] InGame: OnInterfaceModeChanged [8750.765] InGame: oldInterfaceMode: 6 [8750.765] InGame: newInterfaceMode: 1 [8761.062] TurnProcessing: Hiding TurnProcessing [8814.890] TurnProcessing: Hiding TurnProcessing [8847.593] TurnProcessing: Hiding TurnProcessing [8906.437] TurnProcessing: Hiding TurnProcessing [8929.750] TurnProcessing: Hiding TurnProcessing [9118.156] EUI_context: Shutdown LuaContext: 1BC5DA90
ok well the choice popup thing has loaded what about database log?
[23260.125] columns StrategicViewType, TileType are not unique [23260.125] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)' [23261.937] no such table: ContentPackage.LocalizedText [23263.250] no such table: ContentPackage.LocalizedText [23265.187] columns StrategicViewType, TileType are not unique [23265.187] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)' [23267.390] no such table: ContentPackage.LocalizedText [23275.062] -- SQLite Memory Statistics -- Memory Usage: [Cur] [Max] Malloc: 6220688 75785624 PageCache: 6 12 LookAside: 0 0 Scratch: 0 1
Static Buffer Overflows: [TooLarge] [NoSpace] PageCache: 5805912 62880720 Scratch: 0 0
Largest Allocations: Malloc: 262144 PageCache: 1172 Scratch: 6640
Prepared Statements:
[23275.781] -- SQLite Memory Statistics -- Memory Usage: [Cur] [Max] Malloc: 6221864 75785624 PageCache: 6 12 LookAside: 0 0 Scratch: 0 1
Static Buffer Overflows: [TooLarge] [NoSpace] PageCache: 5807088 62880720 Scratch: 0 0
Largest Allocations: Malloc: 262144 PageCache: 1172 Scratch: 6640
Prepared Statements:
[23835.187] no such table: Language_zh_CN [23835.187] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?); [23835.187] In XMLSerializer while updating table Language_zh_CN from file XML/Text/zn_CN/zh_CN_Text_CivilopediaC4DF.xml. [23835.187] no such table: Language_zh_CN [23835.187] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?); [23835.187] In XMLSerializer while updating table Language_zh_CN from file XML/Text/zn_CN/zh_CN_Text_Generic_DiplomacyC4DF.xml. [23835.187] no such table: Language_zh_CN [23835.187] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?); [23835.187] In XMLSerializer while updating table Language_zh_CN from file XML/Text/zn_CN/zh_CN_Text_UIC4DF.xml. [23837.906] -- SQLite Memory Statistics -- Memory Usage: [Cur] [Max] Malloc: 8713696 75785624 PageCache: 8 14 LookAside: 0 0 Scratch: 0 1
Static Buffer Overflows: [TooLarge] [NoSpace] PageCache: 8016792 62880720 Scratch: 0 0
Largest Allocations: Malloc: 262144 PageCache: 1172 Scratch: 6640
Prepared Statements:
[23839.468] -- SQLite Memory Statistics -- Memory Usage: [Cur] [Max] Malloc: 8714872 75785624 PageCache: 8 14 LookAside: 0 0 Scratch: 0 1
Static Buffer Overflows: [TooLarge] [NoSpace] PageCache: 8017968 62880720 Scratch: 0 0
Largest Allocations: Malloc: 262144 PageCache: 1172 Scratch: 6640
Prepared Statements:
And you've played with and without (7) and never seen an event with a choice? No idea, have to summon @LoneGazebo
Yep. only get events where I have no choices.
On 20 June 2016 at 15:17, Hokath notifications@github.com wrote:
And you've played with and without (7) and never seen an event with a choice? No idea, have to summon @LoneGazebo https://github.com/LoneGazebo
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/TechpriestEnginseer/Community-Patch-Events-Development/issues/8#issuecomment-227139025, or mute the thread https://github.com/notifications/unsubscribe/AFHGGwLgtHtLOp7RRd4yH1onPJC4tevBks5qNpLjgaJpZM4I5JHi .
It doesn't help when we can't summon him through here. I'd recommend going to his respiratory.
Is that normal? I only have gotten three of four events ever: market day, + or - food with granary, improvemnts get destroyed and volcanoes kill people. Never did I get any choice event. What am I doing wrong?
I am using the community patch events (7) mod along with all the standard EUI autoinstall package from gazebo.