Closed Mrveczt closed 1 year ago
Looking at the base game code, the bIndirectFire flag should add 100 to aim for the indirect attack, just like the bGuaranteedHit flag.
Since we don't have guaranteed hit set, it should just hit the super.AddModifier anyways inside X2AbilityuToHitCalc_StandardAim
Highlander fix for this is coming in 1.26.
Look, this is above me and how this actually works might be outside of simple ini edits, so here are some leads you might want to dig out, i am just making a post here so it doesnt get burried till its resolved.
Link to the convo https://discord.com/channels/590853492084572170/891335947415867412/1081545236238577805