Open ProGamerCode opened 6 years ago
I spoke to the UE4 folks some time ago, and they indeed want to wait on the modules TS from what I heard, so that's a good idea it seems.
I think the easiest way how we can do this is by injecting the wrapper script into the UE4 build system, but I haven't tried if that's possible. It's also important that when setting this wrapper via the CC/CXX environment variable that it actually gets propagated down to all the embeded projects that are being used.
If we are able to get the wrapper script spread across all compilation units in UE4 then we probably have a good starting point for this.
I forked your ClangAutoModules project and would be happy to assist in implementing for UE4