Closed training0112 closed 5 years ago
@training0112 can you give an example where you saw this behavior? I checked this on my computer and that's not the case...
i use windows 10, checked it on some pc is same result, this happen any where, even in my hideout, just add debug object and move far 1250 distance, IsValid = false, if i use random feature and press tab, hud just draw all object with distanceFromPlayer < 1250
im check it again, now distance increased to 2100, not 1250 like above, may be they have some change? i dont know but it not like normal, this times i go delve and add delverobot to object nealy
exactly this happed with chest in delve mine in 1000 distance, the Azure chest still valid, and after move out 1000 range
In the last patch, GGG nerf delve chests (if that’s your main concern) such that you can’t see it anymore unless you are really close to it (RIP delve plugin).
If you see this behaviour in anything other than delve chest let me know.
always wondered, why can't (and why could not before the nerf) you make very big range so that we even could see far away while delving, and in theory after 80% range nerf we could be able to delve but it would feel like our delving without nerf with default range
Not sure what you mean by “you” over here, you as in ggg or you as in poehud, but as far as I know, all the ranges are server sided meaning poehud can’t control it.
This is not an issue with PoEHUD but an issue with the network bubble for Delve chests that is out of our control. Closing...
after update today, entity.isvalid have half distance before, it make some plugin like random feature cant work well, i use developer tool and see that, any entity have distanceFromPlayer > 1250 become invalid