TehFishey / stellaris-crisis-managers

A set of mods for the video game Stellaris, which allow in-game configuration of various midgame and lategame crises and events.
MIT License
6 stars 1 forks source link

Scripted Effect Cleanup #4

Open TehFishey opened 4 years ago

TehFishey commented 4 years ago

Numerous scripted effects (particularly those in the EndGame and Sleeper editions; mid-game was already addressed by FirePrince) are needlessly verbose/repetitious. These should be replaced with scripts that make use of the new local variables/passed values/dynamic modding features released with Stellaris 2.6.

TehFishey commented 4 years ago

2.7 update added new ambient objects (sound generators?) to crisis systems. Consider moving creation of these objects out of scripts and into their own scripted_effect. Search "ToDo" in CM Endgame edition for occurences.