Open TehFishey opened 4 years ago
2.7 update added new ambient objects (sound generators?) to crisis systems. Consider moving creation of these objects out of scripts and into their own scripted_effect. Search "ToDo" in CM Endgame edition for occurences.
Numerous scripted effects (particularly those in the EndGame and Sleeper editions; mid-game was already addressed by FirePrince) are needlessly verbose/repetitious. These should be replaced with scripts that make use of the new local variables/passed values/dynamic modding features released with Stellaris 2.6.