Closed DeadSix27 closed 7 years ago
Have you tested to make sure BlockRenderLayer.TRANSLUCENT behaves for all other block types? It should work fine but I want to be sure.
@InsomniaKitten
My MC-Modding knowledge is rather limited.
What does "behaves for all other block types" mean exactly?
As far as I can see only Glaxx
is ever BlockRenderLayer.TRANSLUCENT
.
register(new BlockXtone("glaxx", new ItemStack(Blocks.GLASS)).setSeeThrough());
And that works just fine, with and without OptiFine.
The off by one was intentional as most users don't have a development background and find starting at 0 odd
If you remove the type count change, I'll pull this, though I still need to fix them causing shadows
@TehNut reverted it, btw, I tried it myself but failed to add the flat lamps. That's beyond my knowledge of forge and co. Are you going to add them?
Unsure. Possibly
Formatting nitpick, could you re-add the space after the +
I'll cherry-pick to 1.11 when I get home
Fixed Glaxx blocks not being see-through. Changed type counting to start from 0.