Closed fingerboxes closed 11 years ago
Figured it out. I had my orbit distance set lower than the threshold for orbiting objects to avoid them (5km).
It seems to me that if you change that threshold to be ${Config.SpeedTankDistance}, instead of a hardcoded value, this bug could not appear in the future.
But, no, that is wrong too, because then you'd be catching all sorts of objects instead of targets.
Maybe, 5km or ${Config.SpeedTankDistance}, whichever is smaller? idk.
I'm not exactly sure how to explain this behavior, but sometimes the speed tank will orbit some random object in a pocket, instead of its target, for extended periods of time, allowing the target to wander far outside the range of weapons.