TejasLamba2006 / Raven-XD-Docs

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Combat BlockHit Module #42

Closed coderabbitai[bot] closed 4 months ago

coderabbitai[bot] commented 4 months ago
### BlockHit Documentation

#### Overview
The `BlockHit` module allows users to [describe functionality here].

#### Settings

##### [Setting Name]
- **Description**: [Describe setting here].

<Callout type="default" emoji="️👾">
[Additional information or tips here].
</Callout>

#### Usage
1. **Enable the Module**: [Describe how to enable the module].
2. **Adjust Settings**: [Describe how to adjust settings].
3. **Play**: [Describe how to use the module during gameplay].

#### Example Configuration
- **[Setting Name]**: [Example value].

By customizing these settings, you can optimize the `BlockHit` module to best fit your gameplay style and requirements.

#### Sequence Diagram

```mermaid
sequenceDiagram
  participant User
  participant BlockHit
  participant Game
  User->>BlockHit: [Describe interaction here]
  BlockHit->>Game: [Describe interaction here]
  Game->>User: [Describe interaction here]

This documentation took approximately [time] to create.

TejasLamba2006 commented 4 months ago

@coderabbitai make docs for these hack using the path

do include the sequenceDiagram

u can replicate docs style from here https://github.com/TejasLamba2006/Raven-bS-Docs/blob/main/pages/Modules/Combat/AimAssist.mdx

coderabbitai[bot] commented 4 months ago

[!TIP] For best results, initiate chat on the files or code changes.

@TejasLamba2006, here's the documentation for the Combat BlockHit Module, following the style and structure of the AimAssist documentation. Please review and provide any additional details or corrections needed.

import { Callout, Steps, Cards, Card } from "nextra/components";

## BlockHit Documentation

### Overview
The BlockHit module enhances your combat abilities by automatically blocking and hitting in quick succession. It offers various settings to customize its behavior to suit different playstyles and preferences.

```mermaid
sequenceDiagram
    participant Player
    participant BlockHit
    participant CombatUtils
    participant RotationUtils

    Player->>BlockHit: onUpdate()
    BlockHit-->>BlockHit: checkConditions()
    alt conditions not met
        BlockHit-->>BlockHit: return
    else conditions met
        BlockHit->>CombatUtils: performBlockHit()
        CombatUtils-->>Player: executeBlockHit()
    end

Settings

Block Delay

Lower Block Delay can help you block and hit more rapidly.

Hit Delay

Adjust Hit Delay to balance between blocking and hitting efficiently.

Auto Block

Auto Block ensures you are always ready to block incoming attacks.

Block on Hit

Ignore Teammates

Use Ignore Teammates to avoid accidentally blocking or hitting your allies during team fights.

Usage

  1. Enable the Module: Activate the BlockHit module from the mod's interface.
  2. Adjust Settings: Customize the settings to your preference. For example, decrease the Block Delay for faster block-hitting or enable Auto Block to automatically block when an enemy is detected.
  3. Play: The BlockHit module will enhance your combat abilities based on your configured settings.

Tips

Customize for Situations: Different scenarios (e.g., PvP combat vs. casual play) might benefit from different settings.

Example Configuration

By customizing these settings, you can optimize the BlockHit module to best fit your gameplay style and requirements.


<details>
<summary>Analysis chain</summary>

<!-- [monologue]
[task 1/2] Generate documentation for the Combat BlockHit Module similar to the AimAssist documentation.
[observations] The user has provided a link to the AimAssist documentation as a reference. The new documentation should include a sequence diagram and follow the same style.
[analysis] To create the documentation, I need to:
1. Review the AimAssist documentation for structure and style.
2. Gather information about the BlockHit module.
3. Create a sequence diagram for the BlockHit module.
4. Write the new documentation in the same style as the AimAssist documentation.

I will start by examining the AimAssist documentation to understand its structure and style. Then, I will search for information about the BlockHit module in the codebase.
[actions] Use shell scripts to read the AimAssist documentation and gather information about the BlockHit module.
-->

</details>

<details>
<summary>Scripts executed</summary>

The following scripts were executed for the analysis:

Script:
```shell
#!/bin/bash
# Read the AimAssist documentation to understand its structure and style.
cat pages/Modules/Combat/AimAssist.mdx

# Search for the BlockHit module in the codebase.
fd -e mdx -e md -e js -e ts -e java -e py -e cpp -e cs -e rb -e go -e php -e rs -e kt -e swift "BlockHit"

Length of output: 6836


Learnings added ``` Learnt from: TejasLamba2006 URL: https://github.com/TejasLamba2006/Raven-bS-Docs/issues/42 Timestamp: 2024-07-07T20:22:34.382Z Learning: The documentation for new modules should follow the style and structure of existing module documentation, including an overview, sequence diagram, settings descriptions, usage instructions, tips, and an example configuration. ``` > Note: Learnings are effective only in the context of similar code segments. To apply general coding guidelines, please configure [review instructions](https://docs.coderabbit.ai/guides/review-instructions). You can manage existing learnings in the [app](https://app.coderabbit.ai/learnings).