TekkaGB / FileDaddy

Manages/loads mods for FNF
GNU General Public License v3.0
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some how it can't find the files even tho i can #50

Open confusedbiscut opened 2 years ago

confusedbiscut commented 2 years ago

to help explain my issue i was using the playable GF v2 mod but when i put it and the og fnf and press build it says it can't find it but when i look its there clear as day if u can fix it that would be fantastic cause u and ur team [i assume] have made a great tool so thanks

SentientCrafter commented 2 years ago

49

Having the same issue with every mod I have tried to install, and I am unsure if it is because I am missing a prerequisite or just because FD is having a fit. I have 4 mods and 3 of them have warnings saying that certain files couldn't be found in the FNF base game directory, so it skips over the files. I have tried also changing the file directory between my drives, including having the directory on the same drive.

The one that does work is a skin for Boyfriend, so it's able to find all of the files to replace easily and builds properly.

The 3 that don't work are custom weeks/songs that don't have a separate EXE file so they rely on the base game, but every one comes up with "[WARNING] Couldn't find [file] in D:\games\funkin-windows-64bit (1)/assets, skipping..." when building. I assume it's trying to replace files that don't exist in the base directory judging by the "couldn't find file in [base game directory]", but I am unsure what I may have done that could cause it to occur, especially because I haven't seen any others get this issue. screenshot

I have also tried downloading through the mod launcher and manually adding mods to FD's mod folder.

Thanks a bunch and I hope this made sense tgrdjtrdth I haven't used GitHub before, but I wanted to try and give as many details as possible so that we might get a solution

SentientCrafter commented 2 years ago

Adding to this because I may have found the issue. If you are experiencing this problem, check whether the mod is for a mod engine such as the Psyche engine, and try installing it through there. (you can do this by dropping your mod's folder into the "mods" folder in Psyche engine's directory, it'll load it for you). If your Filedaddy directory is set to a vanilla game folder, then it won't be able to install the mod because it'll be looking for files that are only part of Psyche engine. I popped the mods that weren't working into Psyche engine and they worked fine with no issues.

Woolton commented 1 year ago

Got both PsycheEngine and vanilla installed, tried swapping between both for installing mods. both give a bunch of missing file warnings, just sometimes the amount of warnings is different