TekkaGB / FileDaddy

Manages/loads mods for FNF
GNU General Public License v3.0
27 stars 10 forks source link

"Couldn't find [asset].png file" #68

Open Scp001-sonicfan opened 1 year ago

Scp001-sonicfan commented 1 year ago

So i have a problem with FD, ive did what it says but when i press on a checked mod tons of assets were skipped cuz it couldn't find those assets in the folder and i tried everything to fix it to no avail, can anyone help me with this?

ghost commented 1 year ago

same thing is happening to me.

BenFutnooob commented 1 year ago

same happening with me ive redownloaded everything and it still doesent work

Phansa commented 1 year ago

For psych engine mods it doesn't know what to do but can download them, you need to go into the filedaddy folder and find the mod you want then copy it over to where you have psych engine and put it in mods there and launch from there.

Example for this mod: https://gamebanana.com/mods/393169

I downloaded it via the filedaddy 1 click option, I went to FileDaddy/mods/You Can't Delete GF. FNF vs GF.hx

copied the invincible folder to mod folder where I had psych engine installed and it worked.

I believe filedaddy should still work with the non psych engine mods/mods to the base game where there isn't a mods folder like in psych engine

Dvrkness1 commented 6 months ago

For psych engine mods it doesn't know what to do but can download them, you need to go into the filedaddy folder and find the mod you want then copy it over to where you have psych engine and put it in mods there and launch from there.

Example for this mod: https://gamebanana.com/mods/393169

I downloaded it via the filedaddy 1 click option, I went to FileDaddy/mods/You Can't Delete GF. FNF vs GF.hx

copied the invincible folder to mod folder where I had psych engine installed and it worked.

I believe filedaddy should still work with the non psych engine mods/mods to the base game where there isn't a mods folder like in psych engine

What do you mean by the invincible folder??