So... I recently rediscovered that I left standard comm/science transmitting functionality in the Teleblade antenna. It should really only be for telemetry and the limited craft remote control functionality of Telemachus. Especially since KSP does not simulate realistic loss of standard craft control or science transmission during re-entry blackout, theres no need to keep full comm/sci-transmitting, to try to get around re-entry blackout in KSP.
The only issue with removing the MODULE from the TeleBlade, is if anyone has that as their ONLY antenna on existing craft... and no other antennas that could be used for comms/sci transmitting. That could be save breaking. However, see below...
Also, I went thru the part cfgs, and made quite a few changes. The main (major) one, is that I changed internal partnames, folder and file names to better identify as belonging to the Telemachus mod. This, also would be save breaking.
But the "old" parts can be deprecated, so they can no longer be selected in the editors, to build new craft, yet remain in-game so as not be save breaking for existing craft.
I'm looking at converting all the part textures to .dds, and lowering the resolution on the Fustek and Telemachus antennas... the textures are so basic, theres no need for them to be larger than 512, or even 256. Pretty sure users wont be able to tell the difference.
I also did some config cleanup, and rebalancing for better realism.
Here's a basic list so far:
-changed internal partnames, folder and file names to better identify as belonging to Telemachus mod
-Deprecated old parts, so they can no longer be selected to build new craft, yet remain in-game so as not be save breaking for existing craft
-changed model definition from deprecated "mesh =" method to "MODEL {}"
-changed catagory from Science/Communication, to Control, to better identify that Telemachus antennas are intended ONLY for telemetry data and limited remote craft control, and NOT for standard comms or science transmission
-did some basic part parameter rebalancing (may need moar tweaking)
changed part titles to "Telemachus Antenna", so all the parts would show up grouped together, in the editors
increased part costs
moved TechRequired from "start" to basicScience node
-lowered part masses to be moar realistic
-lowered crashTolerance to be moar realistic
-lowered maxTemp to be moar realistic
-added bulkheadProfiles
-removed comms and science transmitter from Teleblade
-adjusted PowerDrain amounts to be moar realistic and to differentiate between the different antennas
So... I recently rediscovered that I left standard comm/science transmitting functionality in the Teleblade antenna. It should really only be for telemetry and the limited craft remote control functionality of Telemachus. Especially since KSP does not simulate realistic loss of standard craft control or science transmission during re-entry blackout, theres no need to keep full comm/sci-transmitting, to try to get around re-entry blackout in KSP.
The only issue with removing the MODULE from the TeleBlade, is if anyone has that as their ONLY antenna on existing craft... and no other antennas that could be used for comms/sci transmitting. That could be save breaking. However, see below...
Also, I went thru the part cfgs, and made quite a few changes. The main (major) one, is that I changed internal partnames, folder and file names to better identify as belonging to the Telemachus mod. This, also would be save breaking.
But the "old" parts can be deprecated, so they can no longer be selected in the editors, to build new craft, yet remain in-game so as not be save breaking for existing craft.
I'm looking at converting all the part textures to .dds, and lowering the resolution on the Fustek and Telemachus antennas... the textures are so basic, theres no need for them to be larger than 512, or even 256. Pretty sure users wont be able to tell the difference.
I also did some config cleanup, and rebalancing for better realism.
Here's a basic list so far:
-changed internal partnames, folder and file names to better identify as belonging to Telemachus mod
-Deprecated old parts, so they can no longer be selected to build new craft, yet remain in-game so as not be save breaking for existing craft
-changed model definition from deprecated "mesh =" method to "MODEL {}"
-changed catagory from Science/Communication, to Control, to better identify that Telemachus antennas are intended ONLY for telemetry data and limited remote craft control, and NOT for standard comms or science transmission
-did some basic part parameter rebalancing (may need moar tweaking)
-added bulkheadProfiles
-removed comms and science transmitter from Teleblade
-adjusted PowerDrain amounts to be moar realistic and to differentiate between the different antennas