Closed TheWisme closed 3 months ago
IDS has a horse with an owner UUID saved into their structure nbt file. When loaded during worldgen, it trigger my code to try and send that UUID to client so client knows who owns the horse. Problem is the packet sending code is not worldgen safe
Try v7.3.4 and see if issue is fixed
Yep! Things are working correctly now. Thanks!
There exists an issue when both The Bumblezone and Integrated Dungeons and Structures and its dependencies are loaded, and when trying to load specific chunks. If you try to load a chunk where an IDAS structure would spawn, there is a chance that the server will get caught trying to process a single tick. We're not sure which of the two is causing it or why, or even what specifically causes the issue, but to recreate follow the steps below.
Expected behavior: The chunks load as expected, with an IDAS castle structure in the loaded chunks
Actual behavior: The server hangs, and must be killed to exit.
I hope this helps you diagnose the issue.