Closed Reshy closed 1 year ago
Check out my message here about the explorer map lag issue: https://github.com/TelepathicGrunt/RepurposedStructures/issues/266#issuecomment-1454687066
Basically, this is more of a vanilla issue where explorer maps takes extra long time to find a structure if the structure is rare and far away. As it searches, it stalls the game.
I already worked around the vanilla issue in 1.19.2 by offloading the work to a separate thread so the server/game no longer stalls. For now, in 1.18.2, you can override the wandering trader map json file I linked in my message I linked above. Then you can remove the problematic map items from trades
That's good to know about Async Locator, maybe worth updating the description for 1.18.2 to install it possibly to mitigate lag?
The option to disable the feature entirely seems to only work for the 1.19.2 version, checked and no version 1.18.2 so I guess I'll be doing Async Locator for certain.
There is no config option because it is in JSON and is meant to be overridden by datapack. The JSON existed in 1.18.2: https://github.com/TelepathicGrunt/RepurposedStructures/tree/1.18.2-Forge/src/main/resources/data/repurposed_structures/structure_map_trades
To disable, you make a datapack that overrides this and removes the entries. Like this: Repurposed_Structures-No_Map_Trades.zip
That's how you disable it.
Thread Dump: https://pastebin.com/bCyXeiXn
"Worker-Main-8" #90 daemon prio=5 os_prio=0 cpu=149828.12ms elapsed=2684.04s tid=0x00000277d5806410 nid=0x7424 waiting on condition [0x000000a4403fd000] java.lang.Thread.State: WAITING (parking) at jdk.internal.misc.Unsafe.park(java.base@17.0.1/Native Method)