Virtual shader paths are not automatically generated for Plugins//Shaders directory in UE4.21.
imageSize() is not available on macOS/Metal, fixed by providing image size in Shader Constants.
Completely missed this way back when. I'm currently updating the plugin for 4.24, and I want to close master to only have major version branches (to avoid confusion)
Virtual shader paths are not automatically generated for Plugins//Shaders directory in UE4.21.
imageSize() is not available on macOS/Metal, fixed by providing image size in Shader Constants.