Temaran / UnrealEngineShaderPluginDemo

A tutorial project that shows how to implement HLSL Pixel and Compute shaders in UE4
MIT License
896 stars 236 forks source link

Updated to 4.21 and fixes for macOS/Metal shaders #14

Closed patlj09 closed 4 years ago

patlj09 commented 5 years ago

Virtual shader paths are not automatically generated for Plugins//Shaders directory in UE4.21. imageSize() is not available on macOS/Metal, fixed by providing image size in Shader Constants.

Temaran commented 4 years ago

Completely missed this way back when. I'm currently updating the plugin for 4.24, and I want to close master to only have major version branches (to avoid confusion)