Templarian / MaterialDesign

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Rubik's Cube (unsolved), Rubik's Cube (solved), & Rubik's Cube (turning a side) #2929

Closed mikechoch closed 6 years ago

mikechoch commented 6 years ago

3-D positioning to show top left and right side equally. Solved version all tiles same color (black, grey, white) Unsolved could be random placement of a color and its inverse. Turning cube could have left or right side at a 45˚ rotation. rubix_cube.zip

mikechoch commented 6 years ago

Did you look at the example I left in my ZIP folder? It is for a fully solved Rubik's cube and I believe it meets the standards of Material Design specs.

PeterShaggyNoble commented 6 years ago

As Yoshi mentioned, the Material Design guidelines don't allow for perspective (see "Best practices").

Although we have taken some liberties with that in the past, the problem here is that when you angle the Rubik's Cube to make 2 or 3 faces visible it introduces too much detail to be fit in a 2424 icon and the problem gets worse if you try to rotate one of the sides. The old dice icon was somehwat less detailed than this would need to be and, as you can see below, it didn't look too good. I think the best representation of a Rubik's Cube that you're going to get under the MD guidelines, given the correct context, is the apps icon or one of the `cube-` icons.

dice

You should note as well that all of our icons are single-colour so, unfortunately, your suggestion for an unsolved cube would not have been viable either.

mikechoch commented 6 years ago

I know they are PNG, I was just giving an example of something I made in PS. I understand now why it does not meet design standards, I appreciate the explanation.