When killing something you just get the standard damage message instead of the death message. This fixes that problem.
This call was taken out a while back, because (I think), it was considered unnecessary. It updates the position of the victim so that when the message in skill_message is being decided it knows that the victim is dead. Without it, the victim isn't in POS_DEAD so it doesn't know to use the death message.
When killing something you just get the standard damage message instead of the death message. This fixes that problem.
This call was taken out a while back, because (I think), it was considered unnecessary. It updates the position of the victim so that when the message in skill_message is being decided it knows that the victim is dead. Without it, the victim isn't in POS_DEAD so it doesn't know to use the death message.