Open Bluexin opened 6 years ago
Nvm, it works as long as we aren't too far away. A bit glitchy though.
This is actually a problem with how the current party UI works, since it currently gets party HP directly from the client, which only gets the entities nearby. I suggest we move to a packet system that sends changes and requests directly to SAO clients to keep them updated with the server itself.
Hp for party members show as 100% no matter what