Tencent / TAD_Sim

腾讯自动驾驶仿真系统 TAD Sim (Tencent Autonomous Driving Simulation) 单机版是腾讯自动驾驶以建立更加安全和高效的自动驾驶测试工具为目标, 为自动驾驶系统研发和验证而量身定做的跨平台分布式系统.
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display模块编译报错,log如下 #45

Closed zny1985 closed 2 months ago

zny1985 commented 3 months ago

Creating makefile for DisplayEditor (no existing makefile) D:\TAD_Sim-main\simcore\sensors\display\Plugins\BoostLib\Source\BoostLib\BoostLib.Build.cs(7,7): error CS0246: The type or namespace name 'Tools' could not be found (are you missing a using directive or an assembly reference?) D:\TAD_Sim-main\simcore\sensors\display\Plugins\HadMap\Source\HadMap\HadMap.Build.cs(6,7): error CS0246: The type or namespace name 'Tools' could not be found (are you missing a using directive or an assembly reference?) D:\TAD_Sim-main\simcore\sensors\display\Plugins\AutoRoad\Source\AutoRoad\AutoRoad.Build.cs(85,105): error CS0117: 'UnrealTargetPlatform' does not contain a definition for 'Win32' D:\TAD_Sim-main\simcore\sensors\display\Plugins\BoostLib\Source\BoostLib\BoostLib.Build.cs(20,105): error CS0117: 'UnrealTargetPlatform' does not contain a definition for 'Win32' D:\TAD_Sim-main\simcore\sensors\display\Plugins\BoostLib\Source\BoostLib\BoostLib.Build.cs(45,9): error CS0103: The name 'Log' does not exist in the current context D:\TAD_Sim-main\simcore\sensors\display\Plugins\Protobuf\Source\Protobuf\Protobuf.Build.cs(108,105): error CS0117: 'UnrealTargetPlatform' does not contain a definition for 'Win32' D:\TAD_Sim-main\simcore\sensors\display\Plugins\HadMap\Source\HadMap\HadMap.Build.cs(107,105): error CS0117: 'UnrealTargetPlatform' does not contain a definition for 'Win32' D:\TAD_Sim-main\simcore\sensors\display\Plugins\HadMap\Source\HadMap\HadMap.Build.cs(242,17): error CS0103: The name 'Log' does not exist in the current context Total execution time: 13.50 seconds Expecting to find a type to be declared in a target rules named 'DisplayEditorTarget'. This type must derive from the 'TargetRules' type defined by UnrealBuildTool. Took 14.90s to run dotnet.exe, ExitCode=8 UnrealBuildTool failed. See log for more details. (C:\Users\ningyu.zhang\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.4\UBA-DisplayEditor-Win64-Development.txt) AutomationTool executed for 0h 0m 33s AutomationTool exiting with ExitCode=8 (8) BUILD FAILED Exit Code is 8 log.txt

shaoxiaohang commented 3 months ago

好家伙,都干到UE5了

1770577032 commented 3 months ago

这能直接升级到ue5?我这不管是拿这里面默认的镜像还是自己编译了个427都编译不出来

songkeke commented 3 months ago

Not support ue5

cecel-dot commented 3 months ago

ue5不支持win32 在报错的路径下删掉win32就可以

zny1985 commented 3 months ago

Not support ue5 换成UE4以后编译display报错如下: RunUAT.bat ERROR: Visual studio and/or AutomationTool.csproj was not found, nor was Engine\Binaries\DotNET\AutomationTool.exe. Can't run the automation tool. BUILD FAILED Exit Code is 1 请教一下如何解决?感谢!

zny1985 commented 2 months ago

Not support ue5 换成UE4以后编译display报错如下: RunUAT.bat ERROR: Visual studio and/or AutomationTool.csproj was not found, nor was Engine\Binaries\DotNET\AutomationTool.exe. Can't run the automation tool. BUILD FAILED Exit Code is 1 请教一下如何解决?感谢!

VS额外安装2022后解决。

zny1985 commented 2 months ago

VS使用2022,UE使用4.27.2后无报错。