Closed zny1985 closed 2 months ago
好家伙,都干到UE5了
这能直接升级到ue5?我这不管是拿这里面默认的镜像还是自己编译了个427都编译不出来
Not support ue5
ue5不支持win32 在报错的路径下删掉win32就可以
Not support ue5 换成UE4以后编译display报错如下: RunUAT.bat ERROR: Visual studio and/or AutomationTool.csproj was not found, nor was Engine\Binaries\DotNET\AutomationTool.exe. Can't run the automation tool. BUILD FAILED Exit Code is 1 请教一下如何解决?感谢!
Not support ue5 换成UE4以后编译display报错如下: RunUAT.bat ERROR: Visual studio and/or AutomationTool.csproj was not found, nor was Engine\Binaries\DotNET\AutomationTool.exe. Can't run the automation tool. BUILD FAILED Exit Code is 1 请教一下如何解决?感谢!
VS额外安装2022后解决。
VS使用2022,UE使用4.27.2后无报错。
Creating makefile for DisplayEditor (no existing makefile) D:\TAD_Sim-main\simcore\sensors\display\Plugins\BoostLib\Source\BoostLib\BoostLib.Build.cs(7,7): error CS0246: The type or namespace name 'Tools' could not be found (are you missing a using directive or an assembly reference?) D:\TAD_Sim-main\simcore\sensors\display\Plugins\HadMap\Source\HadMap\HadMap.Build.cs(6,7): error CS0246: The type or namespace name 'Tools' could not be found (are you missing a using directive or an assembly reference?) D:\TAD_Sim-main\simcore\sensors\display\Plugins\AutoRoad\Source\AutoRoad\AutoRoad.Build.cs(85,105): error CS0117: 'UnrealTargetPlatform' does not contain a definition for 'Win32' D:\TAD_Sim-main\simcore\sensors\display\Plugins\BoostLib\Source\BoostLib\BoostLib.Build.cs(20,105): error CS0117: 'UnrealTargetPlatform' does not contain a definition for 'Win32' D:\TAD_Sim-main\simcore\sensors\display\Plugins\BoostLib\Source\BoostLib\BoostLib.Build.cs(45,9): error CS0103: The name 'Log' does not exist in the current context D:\TAD_Sim-main\simcore\sensors\display\Plugins\Protobuf\Source\Protobuf\Protobuf.Build.cs(108,105): error CS0117: 'UnrealTargetPlatform' does not contain a definition for 'Win32' D:\TAD_Sim-main\simcore\sensors\display\Plugins\HadMap\Source\HadMap\HadMap.Build.cs(107,105): error CS0117: 'UnrealTargetPlatform' does not contain a definition for 'Win32' D:\TAD_Sim-main\simcore\sensors\display\Plugins\HadMap\Source\HadMap\HadMap.Build.cs(242,17): error CS0103: The name 'Log' does not exist in the current context Total execution time: 13.50 seconds Expecting to find a type to be declared in a target rules named 'DisplayEditorTarget'. This type must derive from the 'TargetRules' type defined by UnrealBuildTool. Took 14.90s to run dotnet.exe, ExitCode=8 UnrealBuildTool failed. See log for more details. (C:\Users\ningyu.zhang\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_5.4\UBA-DisplayEditor-Win64-Development.txt) AutomationTool executed for 0h 0m 33s AutomationTool exiting with ExitCode=8 (8) BUILD FAILED Exit Code is 8 log.txt