Describe the bug
Due to the fact that 2 pointers are used for fight (One for each chapters), the pointer unused can take random values like 0 -> 1 and trigger a fight split if the room id is valid
To Reproduce
Steps to reproduce the behavior:
Be in a room with a fight and have a fight split enabled
Get bad luck and fight or fight2 randomly take value 0 -> 1
Expected behavior
Not splitting
Game Version
1.15
Additional context
Probably need more check to avoid using the second one
Describe the bug Due to the fact that 2 pointers are used for
fight
(One for each chapters), the pointer unused can take random values like 0 -> 1 and trigger a fight split if the room id is validTo Reproduce Steps to reproduce the behavior:
fight
orfight2
randomly take value 0 -> 1Expected behavior Not splitting
Game Version
Additional context Probably need more check to avoid using the second one