Closed gabrielwong159 closed 1 year ago
Faced the following error when attempting to use the Buccaneer plugin.
Buccaneer
Caught signal 11 Segmentation fault libUnrealEditor-BuccaneerCommon.so!FBuccaneerCommonModule::Setup() [/<project_dir>/BuccaneerTest/Plugins/Buccaneer/Source/BuccaneerCommon/Private/BuccaneerCommon.cpp:37] libUnrealEditor-BuccaneerCommon.so!FBuccaneerCommonModule::StartupModule() [/<project_dir>/BuccaneerTest/Plugins/Buccaneer/Source/BuccaneerCommon/Private/BuccaneerCommon.cpp:13] libUnrealEditor-Core.so!FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, ELoadModuleFlags) [/<project_dir>/UnrealEngine/Engine/Source/./Runtime/Core/Private/Modules/ModuleManager.cpp:614] libUnrealEditor-Projects.so!FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray<FModuleDescriptor, TSizedDefaultAllocator<32> > const&, TMap<FName, EModuleLoadResult, FDefaultSetAllocator, TDefaultMapHashableKeyFuncs<FName, EModuleLoadResult, false> >&) [/<project_dir>/UnrealEngine/Engine/Source/./Runtime/Projects/Private/ModuleDescriptor.cpp:695] libUnrealEditor-Projects.so!FPluginManager::TryLoadModulesForPlugin(FPlugin const&, ELoadingPhase::Type) const [/<project_dir>/UnrealEngine/Engine/Source/./Runtime/Projects/Private/PluginManager.cpp:2076] libUnrealEditor-Projects.so!FPluginManager::LoadModulesForEnabledPlugins(ELoadingPhase::Type) [/<project_dir>/UnrealEngine/Engine/Source/./Runtime/Projects/Private/PluginManager.cpp:2154] UnrealEditor!FEngineLoop::LoadStartupModules() [/<project_dir>/UnrealEngine/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:4186] UnrealEditor!FEngineLoop::PreInitPostStartupScreen(char16_t const*) [/<project_dir>/UnrealEngine/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:3521] UnrealEditor!GuardedMain(char16_t const*) [/<project_dir>/UnrealEngine/Engine/Source/./Runtime/Launch/Private/Launch.cpp:154] libUnrealEditor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [/<project_dir>/UnrealEngine/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269] libc.so.6!UnknownFunction(0x29d8f) libc.so.6!__libc_start_main(+0x7f) UnrealEditor!_start()
To replicate:
Plugins/Buccaneer
The fix was verified by successfully launching Unreal Engine, as well as verifying that stats are indeed being exported to Prometheus using the Compose files in the repo.
LGTM!
Thanks for picking this up and getting it fixed!
Faced the following error when attempting to use the
Buccaneer
plugin.To replicate:
Plugins/Buccaneer
into the projectThe fix was verified by successfully launching Unreal Engine, as well as verifying that stats are indeed being exported to Prometheus using the Compose files in the repo.