TeoNikolov / genea_visualizer

This repository contains data pre-processing and visualization scripts used in GENEA Challenge 2022 and 2023. Check the repository's README.md file for instructions on how to use scripts yourself.
https://genea-workshop.github.io/2023/challenge/
Creative Commons Attribution 4.0 International
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Visualization in unreal engine #1

Open zhewei-mt opened 1 year ago

zhewei-mt commented 1 year ago

Hello, Is there any way to visualize bvh, or convert to other format, in unreal engine 5?

Nimausfi commented 1 year ago

To visualize a BVH in UE5, open "Content Browser", right-click in the folder you want to import your BVH file and select "Import to Asset". Another approach is by going to the import dialog box, select "Animation", then select your BVH file.

TeoNikolov commented 1 year ago

@Nimausfi On which UE5 version are you? I tested this on 5.0 but I was unsuccessful. Dragging the file to the content browser displays "Failed to import... Unknown extension '.bvh'". Right-clicking in the folder shows only "Import to ." and when I click that, I get a prompt to locate the file in the file system. The .bvh extension is filtered out and BVH files can't be selected. For the last recommendation, where can I find the "import dialog box"?

@zhewei-mt I think the proper way would be to convert .BVH files to .FBX first, and then import the FBX in UE5. You can do this either in Blender or MotionBuilder. There is also a paid plugin that was released recently, but I have not tested it myself. Unfortunately, I do not know of a simpler way to import BVH in UE aside from the above.

SlimeVRX commented 1 year ago

Hi. I can convert .BVH file to Metahuman (Unreal), You can watch BEAT dataset demo in video here

SlimeVRX commented 1 year ago

@Nimausfi On which UE5 version are you? I tested this on 5.0 but I was unsuccessful. Dragging the file to the content browser displays "Failed to import... Unknown extension '.bvh'". Right-clicking in the folder shows only "Import to ." and when I click that, I get a prompt to locate the file in the file system. The .bvh extension is filtered out and BVH files can't be selected. For the last recommendation, where can I find the "import dialog box"?

@zhewei-mt I think the proper way would be to convert .BVH files to .FBX first, and then import the FBX in UE5. You can do this either in Blender or MotionBuilder. There is also a paid plugin that was released recently, but I have not tested it myself. Unfortunately, I do not know of a simpler way to import BVH in UE aside from the above.

I did the same as @TeoNikolov switched to FBX, then imported to Unreal, then retargeted to Metahuman.