Open Meta-Maxim opened 6 years ago
👍 looks good to me. how would the be placed? if it's based on the light level then how would the ordering work. would there be a level at which torches or placed or is it at places where the light level below a certain point? This could produce some really weird placements.
@pollend The minimum light level is the level of light that the block the cart is in, if it's in a dark block then it places a torch nearby. The torch surface can be selected going through some placement order, I don't think it matters much what that order is as long as it's consistent so that in the same tunnel it always places the torch in the same relative spot.
I was thinking it would place it on the first avalible surface that has a light level lower then some value. that sounds good.
The Torch Placer Cart would place torches on walls in a ~5x5 area around itself. It would have an inventory in which torches are stored. It would possibly have a configurable "light level" (configured through GUI) at which it should place another torch. The cart would attempt to place a new torch on a surface if the light level at the block it is currently occupying falls below the cart's "light level" threshold.
This would be a useful cart to have with the tunnel-borer cart so that tunnels are illuminated.