Closed skaldarnar closed 2 years ago
@DarkWeird I removed the following behavior node prefabs:
findPathTo.prefab
moveAlongPath.prefab
moveTo.prefab
For each of them you seem to have created a replacement in FlexibleMovement
that's copied over here in this PR:
findpathtonode.prefab
movealongpathnode.prefab
movetonode.prefab
Can you tell me what these prefabs are used for?
Also, I noticed the following changes when comparing the originals and their replacements:
action
field - why is this not needed anymore?displayName
field - why is this not needed anymore?name
field value with displayName
field value - is this the new "displayName" field?type
field - where does this come from?@DarkWeird I removed the following behavior node prefabs:
findPathTo.prefab
moveAlongPath.prefab
moveTo.prefab
For each of them you seem to have created a replacement in
FlexibleMovement
that's copied over here in this PR:
findpathtonode.prefab
movealongpathnode.prefab
movetonode.prefab
Can you tell me what these prefabs are used for?
Also, I noticed the following changes when comparing the originals and their replacements:
- removal of
action
field - why is this not needed anymore?- removal of
displayName
field - why is this not needed anymore?- replacement of
name
field value withdisplayName
field value - is this the new "displayName" field?- introduction of
type
field - where does this come from?
Seems this prefabs using for BehaviorsEditor only. I don't feel any problem... When haven't thm
Follow-up to #88.
Integrates the state of https://github.com/Terasology/FlexibleMovement/commit/e722d750a3fb8e232f731071682f50a9959c173a into this module.
Follow-ups
@In
(if possible) or initialization inconstruct()
consistenttestcharacter.prefab
itself, duplicates in children of parent character prefabs)