This PR introduces levels to Hypothermia and Hyperthermia Effects.
Adds new allEffectModifier and level attributes to Hypo/HyperthermiaComponents, allEffectModifier directly impacts the magnitude of difficulty relating to each effect.
for e.g. an allEffectModifier = 2 value, increases the damage due to frostbite to double and decreases walkSpeedMultiplier to half in case of higher level of hyporthermia..
As of now, allEffectModifier value remains same as Hypo/Hyperthermia level value.. 1 being normal and 2 being critical.
This PR introduces levels to Hypothermia and Hyperthermia Effects. Adds new allEffectModifier and level attributes to Hypo/HyperthermiaComponents, allEffectModifier directly impacts the magnitude of difficulty relating to each effect. for e.g. an allEffectModifier = 2 value, increases the damage due to frostbite to double and decreases walkSpeedMultiplier to half in case of higher level of hyporthermia.. As of now, allEffectModifier value remains same as Hypo/Hyperthermia level value.. 1 being normal and 2 being critical.
Probable Usage; When BodyTemprature reaches critically low/ high temperature, the level can be increased to 2. example can be found in the closed PR in the portion following this comment: https://github.com/Terasology/ClimateConditions/pull/24/files#r452474872
Edit: PR now changed to have different effects on different levels of Hypo/Hyperthermia.