Closed Ygarr closed 2 years ago
Enabling the module on it's own does not generate any cities.
First, this module is only a framework for settlements that grow over time. The shape and visuals of these settlements are controlled by "cultures", and you'll need at least one of those. https://github.com/Terasology/MedievalCities and https://github.com/Terasology/HjerlHede are two modules that provide cultures.
Second, having a culture does not make cities appear automatically either. We need to hook up city generation with the world generator. One such world generator is shipped with this module, I think it is called "Dynamic Cities". This will generate settlements, but is otherwise pretty plain.
I'd recommend to try out https://github.com/Terasology/MetalRenegades, which comes with a world generator that should spawn a city somewhat near the spawn. The buildings are themed in an old west style, matching the whole old west theme of the game mode.
How to find cities, what distance or time should pass, what relief should be, where cities will be generated? Adding module changes nothing in gameplay world