Terasology / DynamicCities

Cities that get fancy!
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Cannot find any city #108

Closed Ygarr closed 2 years ago

Ygarr commented 3 years ago

How to find cities, what distance or time should pass, what relief should be, where cities will be generated? Adding module changes nothing in gameplay world

skaldarnar commented 2 years ago

Enabling the module on it's own does not generate any cities.

First, this module is only a framework for settlements that grow over time. The shape and visuals of these settlements are controlled by "cultures", and you'll need at least one of those. https://github.com/Terasology/MedievalCities and https://github.com/Terasology/HjerlHede are two modules that provide cultures.

Second, having a culture does not make cities appear automatically either. We need to hook up city generation with the world generator. One such world generator is shipped with this module, I think it is called "Dynamic Cities". This will generate settlements, but is otherwise pretty plain.

I'd recommend to try out https://github.com/Terasology/MetalRenegades, which comes with a world generator that should spawn a city somewhat near the spawn. The buildings are themed in an old west style, matching the whole old west theme of the game mode.