Now that CoreWorlds uses the new API (https://github.com/Terasology/CoreWorlds/pull/35), DynamicCities can use it as well. It makes the rasterizer much simpler, and allows Metal Renegades (which uses DynamicCities' SolidRasterizer) to add new biomes without changing the rasterizer. This change shouldn't change the behavior of anything, if it does something else probably needs to be updated.
Now that CoreWorlds uses the new API (https://github.com/Terasology/CoreWorlds/pull/35), DynamicCities can use it as well. It makes the rasterizer much simpler, and allows Metal Renegades (which uses DynamicCities' SolidRasterizer) to add new biomes without changing the rasterizer. This change shouldn't change the behavior of anything, if it does something else probably needs to be updated.