Open jdrueckert opened 3 years ago
FYI: @syntaxi
@skaldarnar found out during testing that this actually only applies to gooeys spawned with the spawnPrefab
command. The ones produced as part of the enemy waves move forwards...
Any way, I stil didn't see any rotation being applied in MovementSystem
so let's keep this open as a todo item.
Currently, the Gooeys walk backwards towards their goal. This is most likely due to them not being rotated in https://github.com/Terasology/GooeyDefence/blob/develop/src/main/java/org/terasology/gooeyDefence/movement/MovementSystem.java#L91.
An additional potential factor to no rotation being present could be https://github.com/Terasology/Behaviors/issues/51 or more precisely the source model being the wrong way round in order to work in the cases where we use
Behaviors
.