Terasology / GooeysQuests

Go on quests with Gooey, our official mascot!
Apache License 2.0
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Added a TNT end #7

Closed BenjaminAmos closed 7 years ago

BenjaminAmos commented 7 years ago

The TNT end contains almost an entire area full of TNT. To test it you can set its spawn chance to 200 and it will certainly spawn. The TNT will explode when used however this can connect rooms sometimes as a result (all the surrounding blocks are destroyed). I have also corrected some spellings.

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BenjaminAmos commented 7 years ago

The changes needed should have been made. When spawned, the room is always connected and the prefab now has a working ground condition added.

flo commented 7 years ago

I can't try it out right now but I will tomorrow evening when I find time. Is this for google GCI? If yes what task instance?

flo commented 7 years ago

The spawning point of the building is at the very right corner, which makes the corridor ending have an offset which I think is not intended.

Also I noticed that it fills the tnt before a region that does not get filled.

Are you okay with me turning it into a single TNT room that only spawns when there is a chance to blow the way free to a next cave, the outside or another room? Then the player would actually have a reason to blow it up and not just mine it.

BenjaminAmos commented 7 years ago

Yes, that should be alright. It might actually give the room a better purpose.

flo commented 7 years ago

Merged, thanks for your contribution.