Open Cervator opened 8 years ago
I think I noticed something similar while having the game paused (or may be it wasn't paused: I was in singleplayer mode and in the menu, which I tend to associate with being paused); was eating dinner, only to hear a very loud sound, which thankfully wasn't a water pipe doing something odd in the house (I'm fairly confident about this after coming back to see my character dead from starvation :-)).
So Terasology doesn't actually pause when one has the menu open and still in a world. It's something we should probably change so feel free to make an issue for jt
It may more aptly be a bug in the Hunger module where the hunger/thirst counters go down even while a player is offline, but it is the most noticeable in JS since that's what we often test so creating the issue here :-)
In short: either the player should not have their hunger/thirst bar reduce while offline or at least it should be configurable by whatever gameplay is depending on the Hunger module.
The impact could be a little less dramatic if it was easier to access some simple sources of food or water, which are a bit lacking. Maybe some gameplay would want to starve the player while offline, but give a chance on login to fix it real quick before succumbing.
Update (June 2022): This issue still exists.
How to reproduce