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LightAndShadow
Light & Shadow is an experimental game type set in a quirky Alice in Wonderland inspired setting
Apache License 2.0
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Dialogue Screen Overhaul
#132
Closed
jdrueckert
closed
4 years ago
jdrueckert
commented
4 years ago
Current desired result
Tasks
[X] Place dialogue box to the bottom left - done in #122
[X] Place answer choices to the right of the dialogue box - done in #122
[X] Add skin file to LaSR - done in
https://github.com/Terasology/LightAndShadowResources/pull/45
[X] Update reference to skin file - done in #122
[X] Add fool card asset to LASR - done in
https://github.com/Terasology/LightAndShadowResources/pull/45
[x] Insert
UIImage
to the left of the speech text within the box - done in #137
[X] remove scrillableArea's background - WIP
https://github.com/Terasology/LightAndShadowResources/pull/49
[X] new dialogue box background - done in
https://github.com/Terasology/LightAndShadowResources/pull/50
[X] turn Fool's dialogue text from white to black - done in
https://github.com/Terasology/LightAndShadowResources/pull/51
[x] set ColumnLayout for the UIImages - done in
https://github.com/Terasology/LightAndShadow/pull/139
[x] add UIImages to new column according to prefab file - done in
https://github.com/Terasology/Dialogs/pull/15
[x] set a default asset for the answer button UIImage - done in
https://github.com/Terasology/Dialogs/pull/15
[x] set a custom asset for the answer button UIImage - done in
https://github.com/Terasology/Dialogs/pull/15
[x] create a binding of answer UIImages visibility and hovering over the answers - done in
https://github.com/Terasology/Dialogs/pull/15
[x] add a new column for the UIImages in the Dialogs module (other than the LAS module
https://github.com/Terasology/LightAndShadow/pull/139
) - done in
https://github.com/Terasology/Dialogs/pull/15
[x] insert new arrow asset - done in
https://github.com/Terasology/Dialogs/pull/15
[x] set UIImage to show the new arrow asset if the button next to it is hovered with the mouse - done in
https://github.com/Terasology/LightAndShadowResources/pull/53
&
https://github.com/Terasology/LightAndShadow/pull/156
[ ] Edit answer button's background and font color/shadow - closed
https://github.com/Terasology/Dialogs/pull/18
This shall be a UIButton feature
[ ]
stretch goal
See if we can set the fool's image only when the fool is talking
(similar to how an asset is set when e.g. slot is active at quickslot)
- different issue should be created for this one
How to test
Start a LaS game
Talk to The Fool NPC feature in front of you
Current desired result
Tasks
UIImage
to the left of the speech text within the box - done in #137stretch goal
See if we can set the fool's image only when the fool is talking (similar to how an asset is set when e.g. slot is active at quickslot) - different issue should be created for this oneHow to test