Closed ahv15 closed 3 years ago
A few questions/remarks:
SetTeamAction
and ScoreHud
have to do with world gen?barrier
and flag
, jobs
and logic
seem a bit genericClientSkin
, Teleporter
and particles have to do with the gamestate?PlayerDeath
might result from combat, I'm not sure, it's a very good fit for a combat
pkg. Same for PlayerStatistics
which admittedly do consist mostly of K/D but also of captured flags / scored points.To be honest this feels a bit as if you just copied the contents of one of the two packages into the other without really putting much thought into a suitable structure. Don't get me wrong, splitting up the former componentsystem
sub-package is a good start, but this definitely does not cover it.
We expect a consistent and meaningful structure on which we can build for the rest of the module overhaul. Naturally, over the course of the overhaul it's possible that there will be some more adjustments to it, but we need a reasonable base to work with.
Superseded by https://github.com/Terasology/LightAndShadow/pull/245
Merged las and ligthandshadow into a single package based on the below structure. New Structure