Currently when a player dies due to fall damage, the player doesn't teleport back to base. Also when the player teleports to the base, the player doesn't face the opposing base. Although by modifying the CharacterTeleportEvent the states and the components are updated properly the player doesn't teleport or change their orientation on death. Further investigation is necessary. Requires https://github.com/MovingBlocks/Terasology/pull/4778 to test this.
Currently when a player dies due to fall damage, the player doesn't teleport back to base. Also when the player teleports to the base, the player doesn't face the opposing base. Although by modifying the CharacterTeleportEvent the states and the components are updated properly the player doesn't teleport or change their orientation on death. Further investigation is necessary. Requires https://github.com/MovingBlocks/Terasology/pull/4778 to test this.