This moves getting red and black dice blocks from the BlockManager to the initialize() method of the rasterizer instead of having them in static constructors. Alongside https://github.com/Terasology/CoreWorlds/pull/39, it should fix the world setup and preview screens in LaS.
This moves getting red and black dice blocks from the BlockManager to the
initialize()
method of the rasterizer instead of having them in static constructors. Alongside https://github.com/Terasology/CoreWorlds/pull/39, it should fix the world setup and preview screens in LaS.