Terasology / LightAndShadow

Light & Shadow is an experimental game type set in a quirky Alice in Wonderland inspired setting
Apache License 2.0
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removed all weapons from starting inventory and made weapons purchasable #249

Open ujjman opened 2 years ago

ujjman commented 2 years ago

Fixes https://github.com/Terasology/LightAndShadow/issues/248 This PR removes all weapons from starting inventory. It makes weapons purchaseable and attempts to balance them a bit better. We do have different dimensions along which we can assess the (combat) value of a weapon:

Weapon Range Ammo? Damage Cooldown Time to Kill Value
Sword 2 no 20-30 500 2000 50
Waraxe 2 no 40-60 1000 2000 50
Staff (Fireball) long infinite 10 300 3000 50
Spear (Melee) 4 no 20-30 1000 4000 50
Spear (Throw) long yes (self) 100 100 (slot change) 100 50
Crossbow (Arrows) long finite 20 200 1000 30 (1 per arrow)

Time to kill is ceil(playerMaxHealth / damage) * cooldown with playerMaxHealth = 100. Starting money for players is 100.

Melee weapons - sword, axe (, staff, spear)

Ranged, ammo-less weapons - staff (fireball)

Ranged, ammo-requiring weapons - Crossbow (arrows)

Ranged, pick-up weapons - Spear (throw)