Closed Cervator closed 4 years ago
@Cervator I guess if we still had cities in LaS, this issue would still persist... As we don't, should we consider closing it?
It isn't LaS related, no, so this can indeed be closed. We should check to verify it and if still valid open an engine issue instead (with whatever replication steps - maybe that could even be Hacktoberfesty to fix somehow ... probably not GFI since I'm not sure how to directed somebody overly new)
@Cervator If it is an engine / rendering issue (which is likely), then yes. But for that we would probably need to find a way to reproduce this. If it indeed is a z-order sorting/support issue, we should be able to see this in other settings as well, e.g. if two cities are close to one another and we use ghost
to align their names, the name of the nearest one should be overlapped by the name of the one farther away...
Also, this might be related to a bug I experienced with the WorldlyTooltip
in MR:
If you look at a gooey and there's only air behind it (e.g. frog perspective or if it's somewhere above you), then the tooltip shows the gooey's name. If you look at a gooey and there's some block behind it, you'll see the name/type of the block instead. I always thought this would be a bug in WorldlyTooltip
but if we indeed had a z-order sorting issue, that could also cause this, right?
I can't think of a good MWE how to reproduce this easily. I think we had some similar(?) issue in Metal Renegades with player names, so I'd take that as clue to follow up on. Closing this now as discussed above.
Noticed by chance during unrelated testing - the texture used by the magic dome in Light & Shadow seems to draw in front of a floating city name.
That might be more of a z-order engine sorting/support issue, but I noticed it here and am not sure. Just don't want to forget - low priority tho :-)