Closed devibri closed 6 years ago
Started testing this out with a new environnment, for anyone else testing this out-
develop
. Make sure to fetch the modules and switch branches.Thanks for the clarification here! I was a bit confused as to how the generation works here. I'll take another look at this.
Added code for flag to be able to be picked up onActivate (pressing E
). Test with https://github.com/Terasology/LightAndShadowResources/pull/23. Tried to do this as a separate PR but it got complicated.
Fixed issues with the rendering of the base blocks (moving some of that logic to Provider / Facet) being cut off so now the base should spawn the appropriate size.
Just pushed code cleanup changes!
Merging. Good work @dacharya64 :)
This adds in a new world generator (Light and Shadow (Simple)) that is just a plane with bases that spawn 30 units from the center of the world (at x=-30, and x=30). The flag also spawns at the center of the base.
Test by loading up the L&S module and choosing Light and Shadow (Simple) as world generator.