Closed devibri closed 6 years ago
As of the latest push, the client in multiplayer should now show the score HUD and update the score HUD appropriately when a team scores.
As of latest push, player should now emit particles in flag pickup and no longer do so when they score and flag is removed from inventory.
Test with https://github.com/Terasology/LightAndShadowResources/pull/29
Just revamped the way particles are handled to add/remove particle prefab. It is now ready for review.
Test with Terasology/LightAndShadowResources#29
As of the latest push, players should now have character models (either blackPawn or redPawn) added ti them when they are teleported to their base.
A few outstanding issues:
Test with Terasology/LightAndShadowResources#29
Tested it out locally, with client/server + client. Can confirm some of the previous observations.
As of the latest push, particle effects should now correctly be added removed for server and client in multiplayer.
Player skins now should be facing the right way for players. Test with Terasology/LightAndShadowResources#30
Character skinning now works! By default player starts off with white pawn avatar, and then on teleport is given either blackPawn or redPawn avatar depending on team joined.
Test with https://github.com/Terasology/LightAndShadowResources/pull/30
Merging for playtest with a few caveats-
Creates score HUD for client games. Working on making the score for clients update when the score on the server updates.