Closed skaldarnar closed 3 years ago
@skaldarnar To solve this issue is anything additional needed other than randomizing the position for teleport, I am asking this because this seems pretty straightforward and yet nobody has implemented it yet?
I am guessing only the bounds should be checked so that they don't spawn outside the base.
@ahv15 Yes, this is hopefully really as simple as you imagine it - just somebody has to take the time to do it :upside_down_face:
This would go well together with #86 as mentioned in the issue description.
ok sure then will work on it
Going to create a separate PR to solve the other issue too.
Or would it be best if I add another commit to this PR to fix that issue once I am done.
Follow up to #82
In https://github.com/Terasology/LightAndShadow/blob/master/src/main/java/org/terasology/ligthandshadow/componentsystem/controllers/PlayerDeathSystem.java#L45